1. Go to your Stronghold and purchase 4 demon slayer wards or any other ward that has a limited lifetime
2. Look in your inventory, they should be in a single stack of 4 each each with a remaining lifetime of 2 hours
3. Now equip one and use it in combat (say a random dungeon) so its remaining lifetime is less than 2 hours, then unequip the ward so it goes back into your inventory. Do you see a single stack of 3 now with the one that has been used not stacking with the others? or do you see a stack of 4?
When I test this the same Wards identical in terms of item name and type (e.g. Unbound, Bound Character or Bound Account) do not stack unless the lifetime remaining is also identical.
Be interested to know if other players can confirm this behaviour. I have also observed this stacking behaviour for the limited lifetime wards from Hellpit.
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Comments
They stack because the timer was not started.
If you have two with the same timer 1:23:33, they don't stack.
If the ward has different timer value can be stacked, how do you find the timer value of each ward? Tooltip of which wards within the stack should be displayed?
Saving your inventory space is not their real concern.
Not too long ago, the ward could not be stacked at all even when the timer was not started.
It has nothing to do with exploit or unfair behaviour. No sure why you even mention that. It has a lot to do with programming and database schema. It is a technical issue for Cryptic to deal with and they don't want to deal with.
It has everything to do with what Cryptic wants. They don't want to spend time to develop something that does not generate new money. It is up to you to see what it is and manage the situation your way.
For example, why do you use more than two slots for the same overload enchantment? Why 6 slots for the same overload enchantment? You can have one stack (occupy one slot) and one loose one (occupy another slot). The max should be 2 slots per. If you have more than one used and same overload enchantment, it is you managed to do that.