This is a message for Cryptic studios. Hope you are listening. The player base in the game is getting ridiculously low. Trying to get into random ques if you are a dps is annoying slow. Even playing support roles mid-week it can still take a while. Do you care that people are leaving the game in droves. To me it seems like you are actively encouraging mass migration by your constant tinkering. Well if you do implement the latest round of nerfs to Paladin and Cleric then it just shows you really dont care. Its been really nice playing this game. So nice I even spent real money, and not a small amount either. Most AAA titles cost around £60-£70 mark (UK Pound btw). I know ive spent at least 4 times that in the 2-3 years Ive been playing. As soon as my VIP expires Im outta here. Considering that the latest and greatest AAA title that's ripping up the sales charts costs less than the last amount of Zen I bought I really dont see any incentive to play a game that hates its player base so much. Try to actually fix things that are broken not nerf things that WORK.
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Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Looking at steamcharts, the amount of people in game is slowly increasing until recently.
It seems the game has received a hard hit the last week or so however.. probably because a lot of people are busy with BG3. At least some of those will come back.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I was just thinking that there is also no green/blue gear dropping that isn't from like 5+ campaigns ago and isn't totally worthless. There also isn't anything but rings, shirts and pants dropping in the campaign now either (not counting group stuff with the rare artefact). I remember with UM, Ravenloft and Avernus you could get decent gear to drop while doing the SP campaigns. It wasn't best in slot but it made the grind much more inviting because at least you had a sense of reward. I still use some of that stuff on my alts and it's fun stuff esp when you are not just doing end game material.
This time around I have done over 100 hunts and dozens of Proto and have got no drops. So, I just stopped doing them. I don't mind grinding but there has to be some rewards and not just 1000s of campaign currency that there is nothing worthwhile to spend it on.
And to be fair, I miss legacy Tyrany of Dragons campaign.. While it was annoyingly long, but it other hand at that moment I there was even purpose to log in game.. No it's just nothing... Done campaign and for weeks you are off game.. Next expansion,, few days long gameplay, and again off game for weeks.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Now to the threads topic.. Why players leave?? Ohh boy... There are a lot of reasons why players leave this game and very little reason why players comes and stay here. And usually they don't last long.
I could write list of reason why, also why players never stayed for long. But am not sure that Cryptic staff would handle such criticims which I woud put in that post...
But one thing is clear, that staff is out of touch whats happening in market. Even technology aspect alone, smarphone games in these days like lineage2m. support more players than Neverwinter, have better visuals and larger world and all runs on smarphone, ipad/tablets..
So while a lot of payers tend to ask devs, do you even play own game... I personally would suggest staff for one day get away from Neverwinter online and play any other games in market. Just to understand what's going on in market.
Just like how Yoshi-p ( Naoki Yoshida) credited with the revival of the original Final Fantasy XIV.
When he assumed role as leading team, he spent 6 months playing other games. Study mmo market, current trends, what players prefer and what they don't like..
Then he compiled list of changes what needed to be done. And staff within year reworked game from being terrible, to that which overtaken World of Warcraft.
I put link here to documentary if anyone interest, there is properly explained history how game which were terrible and latter become best one. And also overtake World of Warcraft.
https://www.youtube.com/watch?v=aoOI5R-6u8k
https://www.youtube.com/watch?v=ONT6fxiu9cw
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Blacklake District
Blackdagger Ruins
Tower District
Pirates' Skyhold
Helm's Hold
Mount Hotenow
Gauntylgrym (original)
Dread Vault
Castle Never (original)
Leveling skirmishes
Call To Arms
PE quests
Linkletter Saga
Foundry (literally dozens of quests we could run at any time)
Fantasy games need ***SPICE***. They need to inspire the imagination, like a good fantasy book does. This is the only game I've ever heard of that regularly takes content away (and locks it away for years). It's asinine. I almost wonder if the devs are running into some sort of arbitrary hard-drive limitation on console or something. It makes no sense. In the name of "simplification" the game has become dull and uninspiring. It's sad to see and I'd like to see the devs change course.
As for this mod, the universal sentiment I've gotten is that everyone is sick to death of drow and of the Underdark. IMO creating a third Underdark mod was a mistake. There should have been a complete change of location to something fresh. Add to that the fact that it's yet another ten-week campaign and everyone I've talked to is triply burned out.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I just saw this a minute ago in PE. This encapsulates what's wrong so well.
Oh, and by the way, PE chat is dead. That's the worst sign that I can point to. It used to *never* be dead. It used to be so full that I'm still in the habit of having zone chat off. But today it's dead. Devs, you need to do something drastic.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
We asked for years, for different levels of new dungeons, so everyone can do it, and even better, farm it. Masterwork items are farmed 24/7 from ADWP and MDWP, other people farm heroic encounters and hunts, other people recolect Masterwork materials with maps. Crafters craft. So everyone can participate and grow his characters.
Also, the AH and Mastercrafting are draining AD from the game, the zax is going down slowly.
There are things that must be improved but overall, the mod is a big success for the players.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
I am an active buyer / seller / AH observer, and I can tell you that the AH has more movement than ever in years. Just give it an eye. That is much more significative for me than PE instances or people talking.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Our Aliance is going to break up and the few active players in the mostly dead guilds are going into a conglomerate mass group thinking thats going to "fix" the issues of no one wanting to play. Even though the leadership is AWOL. No recruiting no active guild events to many members with 35 alt's. I mean it is hard enough to make one really good toon but to have 35 really bad ones?
The game does have issues repetitive grind with extremely limits content. Content so far out of reach from the players with the 35 bad alts. only .0001% of active player's even make it to 85K ilvl. Super complicated time-consuming advancement of gear mounts collars insignia. people burn out and give up. World of WarCraft is way easier to play and advance in.
Don't get me wrong the game is free and for free its good is it worth the subscription price of World of WarCraft? No it is second rate nickel and dime broke and boring game, same tasks just a never-ending grind.
A disturbing fact someone told me in our guild she has accumulated over one year and a half of time on getting her one toon to 85K ilvl. 13,140 hours of her life to get her toon to 85K ilvl to play a masters dungeon. and that is just the one toon.
people leave because they do not want to spend 13,140 hours of their lives playing Neverwinter.
we have maybe 100 active members in our alliance and those are moving to the mass group on the 22.
There is no fixing this, there is just the long wait for it to die.
Sunshine and rainbows for every one. =/
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Looking at steamcharts, NW currently is heading for a 25% loss of average players online, meaning played hours. That does not map directly to number of active players nor income, but there of course IS a connection. This is very noticeable in game too, it seems there are way less veterans around now so for instance PUG RTQ is failing and failing due to lack of tactical skills and low dps with too few veterans around to carry the runs.
I see three reasons for this dramatic drop in activity in game:
* We are end of mod, so some drop was to be expected anyways. Nothing as dramatic as 25% though.
* Starfield
* Baldurs Gate 3
Cryptic got a huge challenge trying to make next mod something that can compete with the last two.
I am however fairly certain Cryptic is a good bit into developing the Next Big Thing. That could be what will save Cryptic from the axe - if the development of the not-yet-announced likely-to-exist game is well progressed, the money gods might consider it worthwhile to bet on that game being good and making a lot of money.
It is expected that income from games decline over time. However keeping a game alive and pushing some low-ambition mods does not seem to take much, Everquest 1(the first fully 3D mmorpg) is still alive after 23 years and still get one expansion a year.
I looked in to upgrading the insignias from epic to legendary and it well take years to farm that many insignias and buy all the parts needed to upgrade 15 now changing to 20 with mounts needed with 4 slots to reach 85 i am at my end game at just over 70 ilvl the game is no longer enjoyable if all i am doing is farming chests which 90% are empty. I skipped over the whole boat fishing ice deal can't play the fey parts people pay to bypass these section 2000 zen you can skip it and get the boons.
You invest so much in the game you can't bring yourself to leave it. yet you are no longer enjoying the game. it is the same content over and over. the new content is time released Monday you get to advance and in 4 hours your done for the week it only lasts 10 weeks then you are back to nothing again. people do come back and check out stuff but it is short lived as the remember why they quite playing. the hunts where fun in Narbonellyn and Menzoberrantan but now the currency is worthless as I have bought what was needed NorthDark is dead after Mondays there is only trains and farming going on people sell can use the Northern seals to buy gear they sell to the fools who have 35-40 alt's I sell a lot of pants and shirts they sell most for 249 AD which is pennies when mystic stuff is 35 million or the mats needed to upgrade cost more then the item selling on Auction house it is cheaper because paying players get discounts if they each the max leave.
It is an ok game for free and I am in it for nothing but time once it is no longer amusing or enjoyable I can go to other things. This game is not fixable it is set in nickel and dime sales to whales. It is entertaining to me to walk about killing stuff for now but it gets old quick and there is nothing of interest coming any time soon that is going to be accessible to my 70K ilvl toon, Narbonellyn was open ilvl for a reason there are very few 70k + ilvl toons active. Sit in Narbonellyn and look at the peoples toons in chat. I have been watching the guilds in our alliance we have 2000 toons yet there is never more then 20 on at any given time most times less than 10. You use to be able to walk across protectors Enclave and see 15-20 or more just in there.
It lasted 10 years I cannot see it lasting much longer though. That day when they block people for not having a supported graphics card is going to be the assassins blade in the heart of the game. It's the thing that I know is coming one day when I try to log in as it happened on World of WarCraft you know I spent money on an expanse and I never got to play it because the game would no longer let me log in the day it went live.
You are buying pixels that one day you well no longer be able to play with.
Sunshine and Rainbows for everyone. =/