I think others seen it, but noone made forum post about it yet. After patch [NW.270.20221004c.3], I noticed change in apperance on clothes, armors and cloaks. Some of them looks like a made from plastic or metal sheet. They shining in weird way and when I’m painting them, final effect is far from expected. I found out that it has to do something with Shader Quality. If we set Shader Quality to Min or Low, items lose their colors. It also affects other objects than clothing, good examples are golden companions, but on low settings they are „more gold” than on high... Mid and higher options fixes this issue for clothing, but they still shines in weird way that I don’t like
shader quality min.
![](https://us.v-cdn.net/6025210/uploads/editor/5w/v552h34e3n9g.png)
![](https://us.v-cdn.net/6025210/uploads/editor/ph/cp32ewdy0w74.png)
![](https://us.v-cdn.net/6025210/uploads/editor/rg/7owdmr8exbw2.png)
shader quality mid.
![](https://us.v-cdn.net/6025210/uploads/editor/98/z11luxy0zy5q.png)
![](https://us.v-cdn.net/6025210/uploads/editor/zm/sj0wjvgxa63t.png)
![](https://us.v-cdn.net/6025210/uploads/editor/k5/pv17dnz0c26j.png)
Please fix it.
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