In rise of tiamat if u use jumping-teleport encounter or daily can make you fall against heads-claws-tiamat chest. And i am not talking about deft strike which teleport behind but for other encounters like :
I think this is a deeply rooted map design choice. For example there is not sufficient physical gap in CoDG between the platform and the baby for the player to fit in, but if you cast https://neverwinter.fandom.com/wiki/Vengeance's_Pursuit, you still can fall through.
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