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BUG: Graphics Postprocessing (Sea of Moving Ice) causes strange distortion.

strathkinstrathkin Member Posts: 1,798 Arc User
edited August 2022 in Bug Reports (PC)
I mean for YEARs I've always turned off Graphics - Postprocessing while in Sea of Moving Ice--cause it's well obvious if anyone looks, while you above the water at least. I mean the highlighted Enemy / Players you target won't like as Nice, yet it's less noticeable than the hazy/blurred water around your boat. :(

Seems to effect:
NVidia RT 2xxx &/or some RTX 2xxx, and many or ALL Mid Range card's like.
NVidia GT/GTX 16xx Video Card's.

As well as many lower level cards also see similar problems, likely all the same cause, as it's blurring water it shouldn't.

Example:

╘ yet if you just disable Graphic's Postprocessing in Sea of Moving Ice this will all disapear!

Example showing Options - Graphics - Post Processing set to OFF, no garbage anymore!


Enough said, so hope they can tweak or Improve this finally at some point as I shouldn't have to disable this in Sea of Moving Ice, or Undermountain! It's only supposed to mostly improve the highlighting around target enemy NPC's, or players to best of my knowledge!
@percemer

Please & Thank You! o:)<3
Post edited by strathkin on

Comments

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    I have no graphical problems in SoMI.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited June 2022
    It can effect Many Nvidia Higher end RT 2xxx, and even Mid Range GT/GTX 1600 Ti / Supercharged cards; also occurs on many lower level cards as well. So a FIX for this would be greatly appreciated!
    ╘ yet only with Graphic's Postprocessing enabled strangely.

    If I turn (off) Postprocessing in Graphics Options it is never a problem as the (workaround) clears this up, not sure if yours is enabled or disabled though.

    Something about Postprocessing, renders the water to being less visible, or clear than it should be while over water. I've had several friends confirm this similar behavior on RT 2xxx or GT/GTX1600 or lower cards as well.

    This has been a strange odd error for many years!
    Post edited by strathkin on
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    I've got it on. I'd post my settings, but I've nowhere to host the image from and not interested in starting up another account just to do so.

    Processor: AMD Ryzen 7 5700
    Graphics: NVIDIA GeForce RTX 3060
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited June 2022
    greywynd said:

    I've got it on. I'd post my settings, but I've nowhere to host the image from and not interested in starting up another account just to do so.

    Processor: AMD Ryzen 7 5700
    Graphics: NVIDIA GeForce RTX 3060

    You don't need to host the image somewhere else anymore. If your image is in your clipboard, you can just 'CTRL-V' in the message body here.

    For example, 'CTRL-V' creates that "img src=" line and it auto host the image.


    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • pitshadepitshade Member Posts: 5,665 Arc User
    I get that effect on the water in SOMI but fortunately, there is almost never any reason to visit that place.
    "We have always been at war with Dread Vault" ~ Little Brother
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    Imgur doesn't require account.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited June 2022
    pitshade said:

    I get that effect on the water in SOMI but fortunately, there is almost never any reason to visit that place.

    Yea it effects mostly Nvidia RT 2xxx or GT/GTX1600 Card's or lower. Though turning Graphic Postprocessing OFF clears it up, yet that's only a work-around that strangely corrects the problem!

    Some with 3xxx card's might have the problem, yet many or most won't have the issue. So I'm generally saying it's 2xxx or 16xx or lower cards! I can only describe and show images that I see, and what countless others have told me they have seen this problem as well.
    Post edited by strathkin on
  • mintmarkmintmark Member, NW M9 Playtest Posts: 478 Arc User
    edited June 2022
    I see that effect in the Sea of Moving Ice, with post processing on.
    AMD Ryzen 7 3700X CPU, Nividia RTX 2070 Super GPU.

    And the water is fine with post processing off (thanks for the work around), but it seems to desaturate the colours a bit, or maybe the lighting changes...
    Anyway, I hope it will be fixed.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    mintmark said:

    I see that effect in the Sea of Moving Ice, with post processing on.
    AMD Ryzen 7 3700X CPU, Nividia RTX 2070 Super GPU.

    And the water is fine with post processing off (thanks for the work around), but it seems to desaturate the colours a bit, or maybe the lighting changes...
    Anyway, I hope it will be fixed.

    Yea I love them to FIX this as well, and yes turning post processing OFF, does desaturate the colors a tiny bit. Usually the ONLY difference I notice is the Target (Enemy or Players) you hold mouse over, have less visible shading or highlighting around their characters so the highlights don't look as Nice as they should.

    So most places I like to leave this Post Processing to ON, except in Sea of Moving Ice.
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    Greetings,

    Thanks for the details, I was able to reproduce this issue. I will escalate this thread to the dev team.

    Regards,
    Percemer
    EU Community Manager @ Gearbox Publishing
    ----------
    Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
  • strathkinstrathkin Member Posts: 1,798 Arc User
    percemer said:

    Greetings,

    Thanks for the details, I was able to reproduce this issue. I will escalate this thread to the dev team.

    Regards,

    Thank You, as always Percemer! o:)
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited August 2022
    Strangely, I've noticed the water in Cold Run does not have the same issue shown (at the top) as what we see in SoMi.


    Post edited by strathkin on
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited September 2022
    Be real nice to see this fixed, or greatly reduced.

    Here's to Hope!
    Post edited by strathkin on
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited December 2022
    @nitocris83

    Not sure why, now you can't turn OFF the postprocessing setting?

    That's a real shame! A young woman (friend) I know is sad about this, finds it hard to see as a result, doesn't like the shadows around the boat, and the blur and darkness it causes in some area's. I mean you now you have to use the sliders, yet you don't want to adjust any other setting, just turn OFF Graphic (postprocessing) as it cause a BUG that causes the distortion fixed over the water--as shown above. :(

    Hopefully they can escalate this, a bit higher! :+1:
    Post edited by strathkin on
  • strathkinstrathkin Member Posts: 1,798 Arc User
    pitshade said:

    I get that effect on the water in SOMI but fortunately, there is almost never any reason to visit that place.

    I would visit Sea of Moving Ice far more often if they just fixed this... :+1:
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