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Profession super bug

masterogamasteroga Member Posts: 474 Arc User
When crafting items, including master craft, if you have it set to "As many as possible". . . if you run out of any item the game will consume whatever items you DO have when it tries to start again.

Easiest example to see what in talking about; get exactly 3 Leathers, and start the task Leather Visor (leatherworking). It will consume 2 of your leathers to start cooking the first one. When the first one finishes, the game will see you don't have 2 more leathers to start the cook again and will not proceed....however it will still use up your 1 remaining leather!

If you are a master crafter, this could equate to tens of millions AD lost per day. Making Kit 31,250 or 62,500 every time you stop an artisan. Normal items...depending on the item upwards of 10,000ad. This has probably cost the community into TRILLIONS of lost AD

Comments

  • masterogamasteroga Member Posts: 474 Arc User
    @nitocris83 this has been around since mod15, this is a terrible costly bug (especially with all the new master crafters)
  • masterogamasteroga Member Posts: 474 Arc User
    @skingdev#1102 can anyone comment on this? This isn't a trivial bug....
  • masterogamasteroga Member Posts: 474 Arc User
    Anyone? Another user just lost over 18,000,000ad on one single cook, that's pretty bad!

    A side note; on armor kits I was either mistaken or it has since been fixed, they don't take your AD
  • masterogamasteroga Member Posts: 474 Arc User
    Someone made a video about it (and other bugs I didn't know)

    https://youtu.be/hIjyIo9LPjs
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