This thread is to report bugs related to the new content or that began with the release of Dragonslayer. Please do not report previously discovered bugs (either on live or on preview) or general feedback. All unrelated comments will be moved so that the team can better focus on the new issues.
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“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
> Sometimes at the end of dragon hunts rewarded insignias do not appear in the character’s inventory. Have not noticed this happening with other items.
Yeah I've noticed this, if it happens it tends to Drop the insignia on the ground to pick up instead.
https://youtu.be/d4a4PYAY3Ys
So, you loose a green dot without earning the currency.
For one there's no indicator that the item(s) dropped on the ground (arguably a lot of players don't check the ground after a dungeon, etc.). Two, it would essentially be intended/simpler to just have the item(s)/items in general drop into the inventory every time like pretty much everything else... Also there is a chest(s) (such as one in Vallenhas prior to the first “dungeon” in the area to the left after crossing the rope bridge where the contents drop out onto the ground.
Have also noticed:
1.) Activate daily power/artifact
Observed result:
Character goes through the animation though the cooldown/effect/reduction of action points does not trigger.
• Artifact – Dragonbone Blades.
• Daily Power – Call of the Storm (Ranger)
Expected Result:
Character’s artifact/daily power animation should show, cooldown/effect/reduction of action points should be triggered.
1.) Soul shield enchantment not on cooldown (icon shown on buff bar)
2.) Character’s HP reaches 0.
Observed result:
Soul Shield does not activate when downed by:
- Red Dragon’s “ring of fire” attack.
- Red Dragon’s flame blast (attack where the dragon fires a blast of fire from its mouth and flap its wings forward which launches it backwards).
Expected Result:
When downed and Soul shield enchantment is not on cooldown the character should immediately resurrect.
Dragon occurrences:
1.) Properly time an evade/dodge.
Observed results:
- Character takes no damage though is still afflicted by a status effect(s)(such as daze) even though they should be immune and or is knocked back.
- Character still takes damage along with a status effect(s) and or knock back as if they did not properly evade/dodge.
Expected Result:
- When properly timed an evade/dodge should negate damage, status effect(s) and or knock back.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen