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Weapons & Companion Enchants, should they give +Combined Rating... (Question)

strathkinstrathkin Member Posts: 1,798 Arc User
edited June 2022 in General Discussion (PC)
I see a friend with near MAX Item Level, and with a Rare Burn Weapon Enchant shows:
75.9k power +90% (max), crit 77.04k +54.5%, sev 69.1k +67.8% in fact.

He's 47.4% Base Rating Power Contribution, with other at 42.6% it still reports 90% power though despite the two do add to 90.

I mean all they need to do is give Weapon & Companion Enchantments at Mythic give like +400 to +450 Combined Rating each, so at least people at MAX item level aren't running around with Rare Weapon Enchantments!

Clearly they don't want higher benefit's above 90%, yet it's funny seeing people with full Item Level using Rare Weapon's enchantments.

Yet Forgotten Ward Ring of the Prospector gives +5,940 Defense & +3,960 Awareness, Gives 1100 item level, yet far closer to 3000 with that buff, yet only gives +440 Combined; and everybody wears it despite lower item level. Yet the Feywood Raid Ring +1, offers 1600 Item Level, with +1,200 Combat Advantage & +3,600 Critical Strike, and a Combined Rating of +1,280 and has far lower buffs. So seems the lower combine rating helps you some where, but in this case it seem more to be the far low Item Level.

You'd just think they'd raise the Cap to 95%, and give just a tiny bit of combined rating to Weapons or Companion Enchantments. Yet nothing I can do! o:)
Post edited by strathkin on

Comments

  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    90% is max no matter what for percentage, any extra is wasted really. And when your ilevel goes up the percentage drops. And, in posts when all this went live, the devs said if they gave the combat and the companion enchant combined ratings they would have to lower the ability of them to compensate. So, to them, it is working as they intended it to work.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited June 2022

    90% is max no matter what for percentage, any extra is wasted really. And when your ilevel goes up the percentage drops. And, in posts when all this went live, the devs said if they gave the combat and the companion enchant combined ratings they would have to lower the ability of them to compensate. So, to them, it is working as they intended it to work.

    So got to be careful to get close, yet not exceed base 50%, then up to or slightly more than 40% for the others to get to 90%. Can't exceed the base at 50%, nor the Max at 90% with Others--Got it, thank you!

    So seems the choice is Burn with 7.5 Magnitude once every second for 3 seconds, or Poison which has a 4s delay yet does 25 Magnitude. So clearly Poison is better for Larger Boss, Mini-Boss more so, while Burn is more effective if you defeat enemy before 4s is up for it to Proc. o:)
    Post edited by strathkin on
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited June 2022
    You must not overlook the second Equip: line for the offensive combat enchants: Increases damage by 10%. (at mythic)

    This is what justifies the absence of Combined Rating.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited June 2022
    strathkin said:


    Yet Forgotten Ward Ring of the Prospector gives +5,940 Defense & +3,960 Awareness, Gives 1100 item level, yet far closer to 3000 with that buff, yet only gives +440 Combined; and everybody wears it despite lower item level. Yet the Feywood Raid Ring +1, offers 1600 Item Level, with +1,200 Combat Advantage & +3,600 Critical Strike, and a Combined Rating of +1,280 and has far lower buffs. So seems the lower combine rating helps you some where, but in this case it seem more to be the far low Item Level.

    There is a formula to calculate item level for the item that does not involve percentage.

    (Sum (stat) + combined rating x 15) / 15 = item level

    For "Yet Forgotten Ward Ring of the Prospector":
    ((5940 + 3960) + 15 x 440) / 15 = 1100

    For "Feywood Raid Ring +1",

    ((1200 + 3600) + 15 x 1280) / 15 = 1600
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited June 2022

    You must not overlook the second Equip: line for the offensive combat enchants: Increases damage by 10%. (at mythic)

    This is what justifies the absence of Combined Rating.

    Yea but it doesn't help at all, especially if you're close to 90% (max) before already equipping it. So people need to sometimes move a Garnet to Defense from Power, perhaps even two. Otherwise reduce some of their focus on Power from Companions, like ...he still needs to reduce power by another 10% so he's at 80% before equipping Poison, changing Companion or Mount Insignia Bonus around something else. Right now he's mostly getting the 25 Magnitude Threshold Poison Damage after 4 seconds. *sigh*

    Some have to remove Raptor's Instincts or Air Archon so your Total Power is only 80% before the Mythic Poison to something that boost Crit, Crit Severity Defense, Awareness, Combat Advantage or something else. Still lots of flexibility to change things, based on the needs of each toon.


  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,403 Arc User
    edited June 2022
    Never mind.
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • strathkinstrathkin Member Posts: 1,798 Arc User

    Never mind.

    I'm just trying to understand, as so much has changed. Making sure I understand it correctly...

    Got 2 toons now over 50k now, with third closing in needing 125 more item level; and my forth perhaps may need a bit more around 500 or so. The fifth is probably a little more than that, yet I play him less, so has less boons and companions upgraded.

    Still he's respectable for the area's he needs to go, or focus on!

    I'm guessing the new Campaign area will be 50,000 since Dragonbone Vale is 45,000. After that I'd think we'll likely get a Dread Ring revision perhaps, possibly even Storm Kings Thunder? Don't know what they've said about that, but I'm digressing away from Topic.

  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    strathkin said:

    Never mind.

    I'm just trying to understand, as so much has changed. Making sure I understand it correctly...

    Got 2 toons now over 50k now, with third closing in needing 125 more item level; and my forth perhaps may need a bit more around 500 or so. The fifth is probably a little more than that, yet I play him less, so has less boons and companions upgraded.

    Still he's respectable for the area's he needs to go, or focus on!

    I'm guessing the new Campaign area will be 50,000 since Dragonbone Vale is 45,000. After that I'd think we'll likely get a Dread Ring revision perhaps, possibly even Storm Kings Thunder? Don't know what they've said about that, but I'm digressing away from Topic.

    You won't have to worry about a new area until late fall or winter at the soonest (whenever M24 would come out), but yes that would likely be 50k but you don't need to worry about it for Tuesday's mod drop.
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