I want to touch on the topic of the healer class. As some of us know, when a healer is mentioned in the game, the only cleric class that comes to mind with powerful healing. When we look at it as the weakest healer, the paladin comes to mind.
I will talk about the disparity between these two classes.
With the new module, no one wants to play the paladin class. (About Tiamat's damage over time)
I want to explain with simple formulas. (Hot= heal over time. Dvc = divinity consume. R=radius. M=magnitude)
Cleric's Healing words (single use only) ; 220 Dvc=1x450 M + 24x300 M Hot = 7650 Total Healing Magnitude with 80 R.
Paladin's Divine Shelter (single use only) ; 120 Dvc = 265 M + 397.5 M ( shield ) = 662,5 Total Healing Magnitude with 80 R.
To cast a healing equivalent to one of Cleric's abilities, Paladin's need to use abilities approximately 12 times ( 662,5x11,5= 7618,75)
Cleric's consume is 220 divinity = 1380 Divinity !!! paladin's consume.
I think it's not fair and paladin users are literally being tormented where they take damage per second.
I moved away from my main character, the paladin, due to the lack of encounter abilities that they shoot per second and the fact that it heals very little compared to other classes. ( bard have heal over time, warlock have heal over time , but paladin have not )
You see that even with the shield that the paladin has bestowed, it is very inadequate.
I'm calling the authorities here. Please do a study on this gap between classes. Friends who join me, comment and support me. Best regards, Baron.
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Comments
i'm also a player who plays paladin since 2018(But i am play nw since 2014). And i'm End Game. But 50k bard is better than my Healadin. i don't have any Heal Over Time. i need this. And my daily sanctuary is a bit useless. if use sanctuary , cant move and cant use any skill. Briefly, i agree with the baron.Mathematics tells everything.There is no paladin healer in the game. You can check it from the Gamer database.
Regards, HolyDewil.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
In 10 man content, Paladins are actually preferred to complement as a second healer. The paladin shields players while the other healer role heals, helping prevent one-shots from happening, or cushioning damage spikes.
Since shields come on top of the players existing hp and therefore gives increased ability to resist big hits, I will argue that shields are more valuable than straight heals. A 1-1 comparision of heals and shields probably is wrong when you look at in-game utility value.
At the end of it, Paladins and Clerics got different healing roles. They shine as a pair. For single-healer jobs the Cleric likely is the more versatile.
Speaking of shields and hots, I want to see warlock shields bring up to be at least compareable to paladins. Ranger can give higher shields while not being healer role...