Hello
@cryptic39#8917 @nitocris83 In this document I would like to give some feedback about the new mythic gear which got some changes with today patch (21/04/2021).
Players are waiting for this mythic gear with really big hype, especially for some of them. I would like to write here some suggestions.
Each mythic gear has been divided in two parts (before patch vs after patch of 21/04/2022).
For players, If you have any suggestions pls feel free to write here and I will add them.
Remember to be polite.
I Hope this document can help you.
Best Regards,
AsteR
https://docs.google.com/document/d/1sbjHGzzRoyxnuPW7RfbVbxEKj96iOpV_yJ9Yi_w_IAQ/edit?usp=sharing
"The more I care for life, the more everything around me dies." AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
M22-M23 -M24-M25-M26 Alphatester
Official Content Creator Wizard Reworker
Comments
I think most people were looking forward to the new hunt system. You teased it nicely, new items, build diversity. It was looking shiny too me. This makes me want to skip the next mod.
And I don't think I am alone with this, every neverwinter related discord these changes were posted people posted stuff like "Rip diversity" and so on. Please revert this.
If the goal is to provide an armor that is useful for healers make it new - gives us more options! Make it give OGH and power. But I think healers would be a lot happier to get some new sets, we are using sets from many mods ago and haven't gotten anything in mods. That's something we would farm, not a 600 item level increase on what we already have.
STOLEN FROM ORCALE:
Simple as that.
Cryptic, we completely dislike your proposed changes.
Viperion - DragonTribe guild.
Playing Ranger/Paladin/Bard/Fighter.
We need the diversity.
But the idea of an alternative ribcage (CA and accuracy) should have been kept for the people that are built differently or have a different forte that will match more these stats
Personnally, I don't mind too much the copy/paste of the bonuses of some other pieces of gear: it will really depend on the difficulty to obtain them. But the document of Aster and other comments must be taken into account.
Just one thing, be careful with the bonuses you give, so that some items are not stupidly good compared to same kind others.
Non-permanent buffs which you cant control when they will proc are bad, its a reason why nobody uses companions with it at endgame
Sharp Jacket of the Dragon Hunter
Noone will use this chest, its worse than the current ribcage in terms of offensive stats and it also decrease your awareness. Make this chest a defensive counter-part of the ribcage. Make it give some combination of defensive stats (awareness/deflect/deflect severity/critical avoidance) by 2,5% (max 5 stacks) whenever you are hit by more than 10% of your health. This will excite the tanks to farm (since will be a better than the vos chest), and for some healers that would like to increase their defense for some sort of content.
Tactiful Leathers of the Dragon Hunter
changing to give Critical strike / critical severity is straight up killing any hunts on aversus. That map will be a ghost town if you guys progress with this change.
Without ribcage buyers, new players will lose a way to farm currency like glyphs of potency (since you only need 25k ilvl to start farming manes).
Another point is by having the same buff, you prejudicate classes that have critical severity / critical strike as forte. The reason is that some of this classes are overcapping this stats, and therefore losing them. As oposite of classes that have the accuracy / combat advantage as forte, and therefore can better mix the %stats to have a better distribution ( one the reason why rougues are the best dps right now)
If you think with this changes people will be exicited to farm, you are wrong. I dont think anyone with a ribcage will bother farming this chest, just for a slighlty higher ilvl.
Mighty Vambraces of the Dragon Hunter
Its straight up copy of spiked defender gloves. And they are actually worse then the spiked defender gloves for scaled content the reason is because the higher ilvl and stats. Incoming healing is a dead stat for dps. This means you will be lossing are extra 62 ratings in offensive stat to gain only 101 ( 5x62 = 310 vs 101 crit sev).
Sharp Longboots of the Dragon Hunter
Some dps will get negative critical avoidance with it (For example I have 27%, which will only decrease further as I get more ilvl), let the one-shots begin, and people stop using it because it
Serene Boots of the Dragon Hunter
Copy of greaves of lightguard, same comments from Tactiful Leathers of the Dragon Hunter applies here
People with Critical Severity as Forte are suffering for the longest time because of Rib having Critical Severity.
This. All day long. Give us options. Throw all sorts of gear at us. Balance it around the total benefit given on pieces. You could easily have 10 or more chest pieces that give 2 x 2.5% stats stacking up to 5 times, with some aimed at healers, some at DPS, some at tanks.
Yes some people want a single BiS item, but that won't keep players around that want to tweak and play with builds and look to maximise their toon just to eke out another 1% dps output, or a little bit more survivability, or to take a couple of seconds off a speed run. Give those of us that want it options. That will make content repeatable, and farmable.
But would be cool to see either an unbind system for Avernus gear, so those of us replacing new gear, can sell our old stuff to other players, less inclined to go through the grind we did.
Otherwise a system to "upgrade" existing gear, would have similar difficulty level of obtaining new gear.
The other gear pieces I think need a review as well are the rings. For dps/healer/tanks to consider these new rings as items to obtain compared to the current vault of stars or dragon bone vale rings, these bonuses need to have always active or easy to activate bonus condition. But having the bonuses tied to needing to have the character move, such as the bonuses of the Soothesayer’s Ring of Apathy and Mightbreaker’s Ring of Control, means that few if any people will have interest in these rings compared to the bonuses of the Vault of Stars rings which are either always active or are active in single target fights. As combat currently stands, characters are not moving unless it is needed to avoid a mechanic or attack from the boss so they can focus of their rotations, so bonuses tied to moving see little if any use. If those bonuses were changed to working on an always active basis or when in combat with one enemy, those rings would see more use.
Stop saying HAMSTER and then doing the exact opposite.
Are we getting it back in any other ring or will we still be bound to use a 4 mod-old ring?
I think the ring "realistically" can go into 2 direction. Either we just get a numerical upgrade for the condemned +5, which is an okay thing, or we get a very specific boss ring, that is given a side effect for other boss content. Is the 25% and 10% a bit much? Maybe, maybe not. But as an effect that will be obsolete outside of dragon hunts, and probably even inside with a bare 5% DR and with very little things that appeal to tanks, I think it's better to argue down from there later than to just get something paper balanced, but not actually used.