I want to know if anyone else on upgrading to workshop 3 had absolutely nothing new to make and if it became way more espensive to make the same things? I guess people make enhancements in tier 4 of the workshop but I would be scared to try and get to that level now after what happened when it hit three. And where else do you get enhancements. I only have three I managed to trade all my level 15 enchantments for-what a deal.
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2. you can buy enchantment from Sage's shop as mentioned.
just recently and I am down to 44 now and that is only enough to make a few things. I just don't think this is what happens to most people when they upgrade to level 4, and thats why I asked here, support isn't being at all supportive over this problem.
2. Workshop tier upgrade only gives you (a) the size of the collection box, (b) number of artisan you can hire, (c) quality of the artisan (blue and purple).
3. It is both the profession level and artisan level control what you can make. Profession level gives you recipe. Artisan level (+ tool) gives you ability to make it successfully.
4. You can use workshop to make gold as I (and others) told you before in your other threads regardless what workshop level you are in. You should not need to inject gold from external source to do workshop once you get it going. If you did, you did that wrong. People uses workshop to make gold even when they are in workshop 2.
5. Picky about your artisan selection. I only wants negative percentage for commission and positive percentage for speed. If the commission of the artisan is positive, I would just get rid of it (unless I don't have a choice or it is a purple artisan).
Enchantements can be bought at the Sage Shop in Protector's Enclave or from the auction. They are common level from the sage shop, the quality of them found in the auction depends on what people have posted to the auction. We have to upgrade the enchants ourselves if we want them to be a better quality with higher stat enhancements.
The costs of making things stays the same. The artisan we choose to have make the item effects everything about how that individual/particular artisan crafts and item.
Wait for applications to come in from artisans that have lower commission rates, fire (dismiss) the expensive ones you have, and hire the ones with the lower commission rates. - read the text on the screen, especially the artisan stat rates, before you click. Don't just hire and use whatever artisan you fumble upon and on clicky clicking.
The thing that does not increase capacity is the amount of tasks we can do at the same time. It never increases from being able to do 3 crafting and 3 gathering tasks.
I have common (white text color for their names) artisans with -100% commission and I have a common artisan with +125% speed. Looks like the + and - for all their statistics maxes out at 450%.
THIS is part of the calc program I'm working on. This part is the least finished but I think I have all the names. I haven't added their quality colors or organized them. I harvested their names and stats and column R was curiosity test I ran to organize their stat averages from highest to lowest. I didn't finish even doing that...breakfast.
The word "THIS" is a link to a page I copied out of the full calc book I'm working on that I hope will be a huge help with figuring out all there is to the workshop.
....I'm sure the devs will change it when I finally get it all completed.
-100% commission means free crafting...
Credit to Michael DarkAngel
What I'm working on is more detailed. I want to know more about the workshop than what's on those pages and I've been able to find online. If you're in a guild go to your guild's stronghold. There are 2 vendors just inside the stronghold to the right of the fountain behind the Builder merchant that sell mastercrafting items. I'm not sure what all mastercrafting includes because I haven't personally gotten in to it yet. From the things those vendors sell it looks like it's possible to make new, different, higher level items with mastercrafting.
The commission costs to craft items does not change. Give an example of what item you're making that was cheaper to make before, please.