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Double spawns and bugged state in VoS maze

shirghe#4424 shirghe Member Posts: 59 Arc User
In the Vault of Stars, in the maze, mobs spawn inside the arenas. Very often there are two mobs of the same type spawning in the same place simultaneously. That does not seem intended. The same happens in the arena on the way to the first boss.

If the group dies from the mobs in the maze and someone resurrects with a scroll (that seems to be the cause), the maze gets bugged and the campfire at the end cannot be activated. To activate it, we had to go through the maze two more times.

The timer in the maze can run out due to the server lags, when the group has to wait too long for Lumi to activate the door or for the next wave of mobs to spawn.

After dying on the 2nd boss, some players get resurrected at the first campfire (at the start of the dungeon). Porting out or rejoining the queue teleports the player back to the right campfire.

After completing the dungeon in hardcore mode, the vines can trap the players (this happens a lot due to their location). /killme solves this problem. There is a similar issue with the exit portal in LoMM.

Comments

  • fritz#8093 fritz Member Posts: 439 Arc User
    I'd like to second the Maze bug that occurs whenever a player wipes during that part of the run. Not being able to enter the last boss fight is very annoying. One workaround might be to wait for the player to catch up with the team again before finishing the last arena, but that's obviously not always an option due to the timer.
  • shirghe#4424 shirghe Member Posts: 59 Arc User
    Double-hit when pinned down by the dog. Doesn't seem intended.
    https://pastebin.com/raw/GuzMHthz
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    Issues were re-escalated last week.
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