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Another Tank plea that will fall on deaf ears

benyrbenyr Member Posts: 238 Arc User
edited February 2022 in PvE Discussion
Ive seen quite a lot of comments posted recently about Tanks in Neverwinter currently, and as someone who mained a Paladin Tank until Mod 16 they resonate with me. As i said I used to main a Tank, I now main a Rogue because DPS is so much easier and more fun to play.

Rather than make this another post on whether its possible / rewarding to play a Tank in any difficult content or not, I thought i'd try and come at it from a different angle, mainly why the current state of Tanks is damaging the stated goals of the game, apologies for the length of this post but I dont think any one issue is causing the problem, more the sheer multitude of problems tanks face, and i wanted to express all the ones i could think of.

Since all the major changes to the game from Mod 16 right through to mod 22 we have been told there were three main aims to the reworks. 1) to reinforce the 3 role system making all classes making all roles required and ending the buffer parties. 2) To make the game more accessable for new players, bringing them to a level they can fully participate quickly. 3) Simplify character building by streamlining it.

Its newer players that are critical to the failing of the above, this post is not really relavant to vereran players who who are well geared and have good friendship groups and alliances to run content with. These people do not pug random queues and they dont spend real money, and as a veteran player myself have to accept the game focus is not on us - its all about attracting new players who will spend.

Issue 1 - Imagine you're a new player, you roll a Tank and start the grind through inital leveling zones all the way through to Dragonbone vale. How long do you last walking up to a Mob, standing there with your finger on your mouse botton slowly, so very slowly killing one group before you trudge off to the next one to rinse and repeat. All the while watching other players clear Mobs in moments and progress 5 or 6 times faster than you can. And its not just slow its tedious and boring, not what anybody is looking for in a game. If you're playing Barbarian or Fighter its a near certainty you take the DPS path because its faster and actually enjoyable. If you're playing a Paladin you probably pick the heal path or re roll a different charater before you get too deep in. If you're absolutly set on playing a Tank you quite possibly walk away from the game as its just not fun to play.

Issue 2 - Pugging random queues - again we're talking about new players here, who may not have the option to group up yet, because the game has now allowed them to progress to fast they are level 20 with reasonable IL scores within a week. If youre DPS you queue up for you random to experience the Dungeons, which is why dowloaded the game initially presumably, and to earn your AD, and you wait, and wait, and wait because no one is queing to play the Tank role. You might only have a few hours to play in the evening, how many new players are going to stick with the game when they spend 40 mins+ waiting to get into a run, then once they are in three quarters of the time half the players abandon, or the run is a failure and thats your evenings playtime done, that only has to happen a couple of times before you decide its not the game for you and move on.

Then if you pug as a Tank (or Healer) the good news is you probably get a run in no time at all, the bad news is as above, the run probably fails and as an added bonus you get blamed for everyone else dying, verbally abused and potentially kicked. Again how many times do you tolerate that before you decide the games not for you.

Issue 3 - So whos actually playing Tank roles. Now I know there will be some people reading this who main a Tank and like it and good luck to you, but you're in the minority and Random queues and call outs for preformed queues strongly evidence that there is not a high enough ratio of Tanks in the Game. In my experiance most Tanks are either Alts people have formed or 2nd loadouts on Fighters and Barbarians. The typical conversations I see is basically horse trading, whereby someone reluctantly agrees to take the Tank role on this run, in return for the being able to run as a DPS for the remainder of the week - none of these people endup in a PUG random of course.

Issue 4 - Gear, Its truly horrible grinding content as a Tank as mentioned above, sitting there with your finger on the mouse button for 3 or 4 mins per mob is no ones idea of fun. Additionally the gear for Tanks is radically differnent to the Gear required for DPS. Even Healers can largely get away with using most of the same gear for their DPS and Healer load outs, but Tanks need a 2nd set of everything - thats 2nd sets of enchantments, insignia, companion gear, companions, armour (head, boots, gloves etc) and potentialy even a different mount. So if you want to build an Tank Alt or load out, not only does it take you 5 or 6 times longer to grind, but you need to find twice as much gear as pure DPS or DPS / Healer combo's.

Issue 5 - Work arounds, as I mentioned at the top one of the aims of the game was to reinforce the importance of all 3 roles. I am already seeing premade groups where its deemed faster to run with 4 DPS and a Healer, or Trial runs with only 1 tank - so that aim has not been succesful.

Issue 6 - Fun, this is subjective and my opinion only, but playing a Tank in dungeon runs is no fun. Its not rewarding trying to grab aggro then desperatly trying to stay alove by running for it. Its why i've stopped playing on my Paladin.

As much as I'd hate to see another wholesale change, something really needs to be done. It has to be made so that moving between DPS and Tank Load outs is as easy as moving between DPS and Healer roles in terms of equipment, and you have to do something about the Paladin to make it bearable to grind zones in something approaching a reasonable timescale and maybe even something close to fun?

Edit - tagging in @noworries#8859 & @nitocris83 as suggested below, many thanks guys.
Post edited by benyr on

Comments

  • Seconded. Agreed.
    Murder time is fun time!
  • nic1985nic1985 Member, NW M9 Playtest Posts: 415 Arc User
    edited February 2022
    I play a Paladin Tank/Heal, I agree with this post. However I still enjoy playing my tank and she is essential in every run, i've done.

    @benyr You've written such an important post, why not TAG the Community Manager, Devs or the Moderators.
  • kharkov58kharkov58 Member Posts: 668 Arc User
    I also agree with what you are saying. In addition to this, the problem of no DPS path for paladins cuts into their popularity.
  • droadz#7403 droadz Member Posts: 16 Arc User
    I play a fighter tank and it is harder to hold agro when dps player do more damage even Palladian tanks and barbarian tanks do more damage than a fighter tank and can pull the agro from a fighter tank. shouldn't all three classes of tanks be able to do equal amounts damage and even fighter dps class was and still is under powered compared to all other dps classes I have played this game for many years as fighter even as far back as a guardian fighter and this class has been and still us underpowered and like above comments it's no fun watching all other classes fly by then blame us cause they all die tanks are supposed to pave the way and everyone else take out what gets by how are fighter tank s supposed to hold agro when everyone else whizzes by and take the agro away from us sorry this so long but can't condense
    the truth of the matter
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