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Apparatus of Kwalish

rockster#6227 rockster Member Posts: 1,860 Arc User
@nitocris83 can you please advise why the rattle audio when the Apparatus of Kwalish runs along has been removed? Is it a bug or was it done on purpose and if so why. I'm putting it here in the feedback rather than the bug thread.
Apparently pointing-out the bleeding obvious is a 'personal attack'.

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  • rockster#6227 rockster Member Posts: 1,860 Arc User
    edited November 2021
    @nitocris83 I found the audio is still actually there but they've turned it down so low you can't hear it. I was testing it just now because I was convinced there was nothing at all and thought it was a little stupid that the carpet of flying had more noise going through the air than a metal contraption tapping along the ground. So I equipped the carpet of flying and turned off the music in the Stronghold so I could definitely hear it to confirm it was there, nice quiet whooshing sound yup, then I equipped the Apparatus of Kwalish to hear (what I thought) was nothing at all, and lo-and-behold it still makes the metallic tapping sound it's supposed to, but it's almost inaudible. In fact even with more or less no sound after the music was gone I had to turn the vol up quite high to hear it properly and when I did that, the other audio of the noise it makes was far louder, way and above the tapping, this is not how it is supposed to be. The audio of it's internals (can't describe what they are but they are continual all the time) meant to be it's inner workings are drowning-out the noise of it going along the ground (when you have it turned way up that is, when normal volume you can only just hear the inner workings noise so that gives you an idea of how low the tapping noise is under normal gameplay conditions - basically not there at all), in fact when I had the music on I could faintly hear the carpet air noise, but not the tapping noise and it sounded like it wasn't there, only when I turned off the music and turned the vol up could I distinctly hear the tapping (all my audio is at the normal vol so it's not my settings, it's the effect which is low). I've used this mount for years on and off and the inner workings noise is supposed to sit under the sound of the movement. There is another third sound when it does it's squeaky claw thing and that is even louder than the other two but sounds like it always has and is correct, inner workings audio also sounds generally about the right vol though it could also come up a tad maybe because that's also hard to hear under normal conditions, but it doesn't need to come up much, the movement noise is the one which is really bad. So the tapping noise needs to come up in level so you can definitely hear it when running along and it needs to sit over and above the inner working noise, no idea why they have reduced it so low but they've scr3w3d it up. Can they please raise it up again, it's an important and fun part of this classic mount. Ty. (P.S. Also tested on the red-hued version on another character prior to this and it was the same, so it's not just the regular Apparatus of Kwalish being affected, though I do not have access to any of the Gond versions so can't speak for those.) (P.P.S The sound it makes when you get in it and it goes bang is also at the correct/usual level, forgot about that one.) (ffs P.P.P.S Also the flourish audio is at the correct level, I'm running around on it now and forgot that one too.)
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    I'll bring this up to the audio folks. Thanks!
  • rockster#6227 rockster Member Posts: 1,860 Arc User
    ty
    Apparently pointing-out the bleeding obvious is a 'personal attack'.
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