With the release of the new event, Dragon Runs in the WoD are suddenly more popular than normal. The past week (since the release of the event) each hour commonly has 80% of the available instances filled to max (40/40) players leaving few choices of jump instances after the 5th Dragon is killed. There are also some unfortunate players that think it is ok to ignore the callers and the 'order of kill' and defeat dragons randomly preventing the majority from credit for all 5 (the Wizard Tower SH quest).
You have the logs ... Can you please adjust the threshhold to
trigger a new instance when there are more than 30 players on any instance? Your call how you do it, but let the players enjoy the thrill of trying to get 15 dragons in the time instead of stimulating negative and rude behavior as the groups fight for the chance to keep playing for the 10 min time period.
As one of several regular callers of DRs the current configuration is making the leadership courtesy more like a burdensome job far beyond herding cats --- err, adventurers. Of course a Title of "Dragon Run Caller" or some variant thereof is always welcome
Thank you.
Comments
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
So far, every time I have started with the white we have gone counterclockwise and generally are able to get 2 or 3 dragons in the instance.
As far as I know there is no communication in the instances I am in but it always seems to just work out. (Certainly nothing by me.)
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The way the Wizard Tower Quest is currently coded, you need to be present in the 'area' where the dragon dies to get credit in the quest. For credit for doing the Heroic, you just need to be in a group and get a hit in (location at the time the dragon is killed doesn't matter).
So, my impression is, aside from the pride/bragging-rights of killing more than 5 Dragons in a run, the hope is that the inexperienced/unlucky will get the chance to complete 5 dragon kills in one run.
As tempting as 'come back another hour if you miss one' assumes DR is the center of your NW world and you have no other quests to do (or don't need to run X alts through for the influence/Guild Marks of the quest). There is a marked difference in the logistics needed by a player with few characters and one with many alts.
The point of this report is that Echo's of Prophesy was released into production seemingly without consideration of the impact on WoD instance spawning. I'm only asking that it be reviewed and adjusted accordingly.