I am testing in Linux OS right now, and I will flip over to Windows 10 in a bit and test there as well. However this seems to be lacking some details present in the current game. Does anyone else think Neverdeath Graveyard and some other zones are just too bright with vivid colors? I will take some screenshots and post them later. I already messed with the settings and not much of a change to show the spooky atmosphere of the Graveyard or places like Barovia.
Also I know this was brought up before in the prior preview. Trees, well forests actually, are missing in Barovia. As long as this doesn't carry over to Live, I guess it will be ok here only on Preview.
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▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
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Are you experiencing some network issues with the Preview shard? I am seeing some big spikes on there. They don't appear on the Live shard. Since this is the same server, it indicates to me a database issue on your end. Character animation packets might be a strong lead, the character animation stops while they continue to move from point to point. This is not a concern to myself, as I am focused primarily on audio and visuals handled by the DirectX / OpenGL exchange.
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