We've encountered some problems with the Vault of Stars.
1) In my oppinion, the gardener's green, red and black lines are sometimes not very reliable. Even if you stand inside the green and black line, the game occasionally ignores you and the flower or the guy under Nagoth gets hit despite intercepting the line. Rarely, I can't even see the black line as it pops up too late.
2) My personal favorite: The second and the third boss have a nasty habit of rotating their AoE attacks if you successfully avoided the red area. Sometimes it happens often, sometimes it happens rarely. This is unfair and needs to be fixed!
3) If someone with maximal skulls dies during the hedge maze and spawns outside (at the "fireplace" after the Prince of Frost), then the other players can't enter the final boss fight. Everyone has to kill himself, spawn outside the maze and do it again. When doing the maze again, all enemys except the last three behemoths reappear. It's a big waste of time.
3
Comments
2. I would wager the 2nd boss adjustment rotation is a design but really 50/50 on it. Makes it interesting.
3. The 3rd boss I've seen fixate on a dead player outside the arena like several other boss fights in the game overall. I've seen the dead player targeted by hypothermia also. And if get the golem's hp to 0%, the fight cannot be completed until the player that was already dead commits suicide again.
Addendum, I've also had happen personally my character on death be teleported to a rest zone area other than the most recent, effectively preventing rejoining the group unless using a travel post or teleport scroll to change zones and then returning to instance. Or, alternatively by leaving the queue group in private parties (which all of my VoS runs have been so far) and then invited again to the queue. If this happened in public queue with neither a teleport scroll or travel post, I would wager abandoning the queue group would be the only option, but that's just speculation.
The #2 bug is extremely common, can't seem to go 1 full fight without seeing it. That boss likes to cheat lol.
Though I am not sure the #3 bug cause is accurate. I think its caused when someone dies and releases in the maze, could only be a chance to happen at all.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
Not to mention the countless hours wasted at the Prince of Frost fight with the shifting red cone attack mechanics. This kind of red cone attack shifting appears in Trobrind fight in lomm after the combat rework and was subsequently removed after sometime. If this is the intended mechanics, why even bother with the red indicator at all? And if this is a bug, I am sure you guys can easily remove it. So no excuse there.
I dropped 3 tickets, while cryptic only bothered to reply to 2 of them and one of the reply was to say it was a duplicate tickets. The other just refer me to PC bugs forum which ends up nowhere.
And finally after 5 hours back and forth with these "bugs" somehow we got through and beat the golems. And that was after burning through countless health stones and resurrection scrolls. To add insult to injury, they drop dps class legendary rings for tanks and tank / heal class rings for dps class. You have somehow coded the legendary loot chances to drop for the opposite class. Nothing beats seeing tank party members getting the legendary +3% dmg range sniper perk ring, while all I got was garbage loot. After 30+ success runs, still not getting the rings I need for my class and that was after depleting my reroll tokens and subsequently spending 40k AD to reroll end chest per run.
Somehow I sense that all these "bugs" are left in the game as intended, with the intention to keep VOS loot "Premium"
This is the type of content left out there while people are waiting for ep3 to come out. You can do better than this.
I like this game a lot in general and spend long hours in game. But these are the kind of things that's killing me.
Fix your damn game Cryptic.
You include in your patch notes that the bugs have been "fixed" but apparently it's not.
If you didn't see it during the 1 second it was up, you're doomed.
Very frustrating!
Sometimes in the maze, when I want to enter the next arena, I'm in combat mode although there are no enemies around. This prevents me from going through the opening.
Just now, we managed to reach the last boss, but we couldn't enter. Nobody died during the maze part, but I was not able to fight with the others in the third arena due to the combat mode bug. I was only able to enter when the fight was over.
Idea: Only one resource = less clutter in the inventory -> VoS voucher. You get one for the first boss, one for the second and three for the last boss. You can use these vouchers to buy the armour, the legendary rings and maybe even some other stuff you actually want.
This way, we have a fair chance to get what we want, you have less resources to deal with and we're all happy.
Instead of fixing bugs, they nerf weapon sets :P
GG Cryptic.