Drop rate too low I want to understand if this is a problem of my account or if you are kidding people for weeks now that I do not get a purple belt in sharandar at this point I drop the game I prefer to play a game that gives me better satisfaction .
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2. I don't stand there to wait for the paint to dry.
3. Doing that 'something else in the area' is already bore.
So, unless you find something else worthwhile to do somewhere else, you should not wait.
Besides, the combat changes and many other frustrating elements like RNG have convinced many people to play more modern and better MMOs. Therefore, they don't earn as much money as before, it takes an eternity to convert ADs to Zen thus creating a downwards spiral. I'm not too sure they can manage this whole situation, but we'll see. Maybe even Cryptic will start learning and improve the game.
They have to get this one right.
https://youtu.be/ebAt_D-PMHs
On one character doing 2 bounties per day, I get 60 tries per month, which means 1.44 purple drops on average per month doing 2 bounties *every* day. With two months of farming you should get 3 purples.
But then some of the purple drops have defensive slots, and some have unwanted stats, so maybe at most one third of the drops will be useable. Which means 6 months of farming to get the ones you need.
But it gets worse. With a so low droprate some people will be lucky, some people will be not so lucky. So 50% of the population will not have their drops in 6 months, while 50% probably are the lucky ones and get their drops fast.
6 months farming is bad enough, but at least half the population will have to farm a lot longer. I would say they basically would give up. The standard deviation of the number of bounties required is just too high to be customer friendly.
Low droprates like that should never be used unless the items are tradeable(being tradeable is a safety valve for those that are unlucky). What they should have done was to drop a currency that you could purchase the gear for, for instance 25% drop chance but you need 10 drops to purchase the item. That way the expected number of bounties could have a lower standard deviation and the players also would be able to see their progress towards their goal.
This really is fairly basic probability theory, and the designers in a RNG based game like NW *really* need to understand their probability theory. Whenever they use non-tradeable droprates below 10-20% there should be a red lamp blinking and they should carefully consider what they do.