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Remove Deflection Severity
Remove the Deflection Severity as a stat and make its effect dependent on the Deflection rating,
thus the Deflection rating can provide the Deflection Chance and the Deflection Severity.
In terms of balance/abuse, you can make the Deflection Severity only provide half of Deflection Rating to the deflected damage reduction (eg 50% Deflection Chance, 25% Damage Reduction while Deflect).This stat is deprecated and cannot be obtained. There are no companion bonuses that can provide the Deflection Severity, and only 2 artifacts in the game give 225 stat rating (Decanter of Atropal Essence, Tarokka Deck).
Also there is 1 clearly bugged/outdated Elixir and it has wrong tooltip (Foehammer Favor Elixir, +10% Deflection Severity).
Dead 🔪
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Comments
In principle there are way too many stats to try and balance.
I want to play a game not be a number crunching accountant with a spreadsheet.
With 8 classes and 4 defence types, applying one type to every 2 classes would be an even distribution. E.g:
Deflect: rogue - ranger (a lot of melee powers but good dodging)
Critical Avoidance: paladin - fighter (to lower the big boss hits)
Awareness: barbarian - wizard (as they've a habit of getting in the middle of things (icy terrain does nothing on the outskirts of a fight!))
Defence: cleric - warlock (can position to avoid CA and work at range)
Wizard & warlock are debatable/interchangeable...
Just a thought.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Idk why Devs insist on making it complicated.
Dead🔪But I don't want to derail the subject by making it about tanks (again) lol.
On the subject as a whole - it seems weird to me that deflect is the only defence type that requires two sets of decent numbers, so the only ones that really benefit from it are those that have it as their forte and I think the allocations of defensive forte stats have been allocated in a way that is unsuitable for the mechanics of some classes - both in terms of utility and D&D gameplay.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Dead🔪