hail, before pach mirage set on rogue duelist flury was making aabout 47 mil in one TOMM run, still after pach it feal litle bit lower dmg from set but.... it stil beter then colestial or lionhard wepon, wat is not fair i think
Its OLD wepon set, so bring this set to BE BIS its same as bring 20 % to demogorgon set, + probably next end GAME trail will have 1500 ite lvl aand 10 % more dmg, so why ppl need do end gmae stuff if we can just farm, overaal realy thanks for new sharaandaar
srr for bad english
BABY ZARIEL.... 270k base HUNTER
Comments
For average characters it’s very difficult to grind.
Illusionist Gambit Master 30 times hopefully nones a wipe
90+heroics because not a guarantee drop
80+ crypts
All now super difficult for the average player to get.
But the little people can’t have anything nice like endgamers. That’s not fair at all.
Most will never be endgamers or get a sniff at LH or CS
but hey we’ll just be happy with what you decide we deserve for our hard work.
that said river dist is hands down one of my least favorite campaigns. I think the only other one that beats it for most hated is AI. I don't want to have to grind that campaign again. seriously yuck. I would gladly pay if thats really what they want us to do rather than step foot in that zone again
> Ahhh Mirage set. They nerfed you so nice they ask to nerf you twice.
>
> For average characters it’s very difficult to grind.
> Illusionist Gambit Master 30 times hopefully nones a wipe
> 90+heroics because not a guarantee drop
> 80+ crypts
> All now super difficult for the average player to get.
>
> But the little people can’t have anything nice like endgamers. That’s not fair at all.
> Most will never be endgamers or get a sniff at LH or CS
>
> but hey we’ll just be happy with what you decide we deserve for our hard work.
>
>
Poit it its even bad for cryptic company, i hopee you know wat its t1 t2 t3 clases i mean t1 - beginers t2 - mid player t3 -end gamer, and yea poit is keep much more ppl in t2 becose wats from there came money,its mean t2 ppl cant have Stuf whu is bis for t3 ;D
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
> Or play another game if you don't like the changes...
I love combat changes, but for future of game this set not supose to be BIS
'first they giveth, then they taketh away. But reserve the right to bring back at some future point with adjusted utility, time limed and/or including an additional fee'
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
You are supposed to advance and step into tomm to get those weapons, and then move to zariel to be able to get the best set by now.
Next trial will come soon and you should be able to run it with celestials or MW weapons, for example.
Here i see more entry level players cry about mirage than end-gamers.
The problem is not that the mirage set is too good, the real problem is that newer weapons are underperforming.
Now that weapons are not directly tied to DMG felt and players are only looking at the bonus to decide the quality it may be time to make some new and exciting bonus'
Some ideas could be....
Weapon set bonus' that scale up with a players item level.
Weapon set bonus' that proc an added effect when reaching a certain rating in a stat, proc bonus a when reaching 40k Crit, proc bonus b when reaching 40k defense, ect
Weapons with an extra universal slot for enchantments or overloads
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Seeing people in old in old zones gaming again, is overall a good thing, since update made a lot of things not soloable anymore.
> If Mirage set will remain like it is right now, the game will lose his sense of progression. No one will even aim to run TOMM or ZARIEL again, since just farming a 9 module old content, they can get the best weapons in game.
> You are supposed to advance and step into tomm to get those weapons, and then move to zariel to be able to get the best set by now.
>
> Next trial will come soon and you should be able to run it with celestials or MW weapons, for example.
>
> Here i see more entry level players cry about mirage than end-gamers.
There is NO advancement !
NO PROGRESSION
The NEW NW !
All content is scaled ( minus tomm n ? ) so you get the thrill of fighting heartily everywhere you go for the scraps .
the key is the hunt gear and the percentages being high.
> If Mirage set will remain like it is right now, the game will lose his sense of progression. No one will even aim to run TOMM or ZARIEL again, since just farming a 9 module old content, they can get the best weapons in game.
> You are supposed to advance and step into tomm to get those weapons, and then move to zariel to be able to get the best set by now.
>
> Next trial will come soon and you should be able to run it with celestials or MW weapons, for example.
>
> Here i see more entry level players cry about mirage than end-gamers.
Sure it’s supposed to be that way, but currently it’s not.
And it’s End gamers who are waging war for the Trial gear to be BIS.
Entry level as you call the 99% of players left are tired of the nerf O rama they can’t afford to play.
So far the best way for entry levels to play is use lower mid gear. So far the Mirage set works and can be farmed.
The Chult sets are broken and some unavailable.
Barovia is a mess and too glitchy to farm Sunset
So we try with what’s available.
You can nerf Mirage into extinction and the progression issue remains.
No reason to try and now even more limited players to do end game.
Oh and yes of course you can lord your weapon sets!!
ansver— go farm mirgae set, +- 3 day grind nd you have BIS wepon in all game ;3
> my alijnse member ask —BABY when we do tomm training
> ansver— go farm mirgae set, +- 3 day grind nd you have BIS wepon in all game ;3
And I hope you help them grind for it. !!
And 3 days? You must not have a job or family to have that kind of time. 72 hrs to just game. Must be nice!
Also, for some classes, the Celestial Set was never really BIS, and removing weapon damage made it far from BIS. The set bonus is significantly easier to activate on some classes than others. Removing weapon damage from weapons (a big mistake IMO) naturally makes weapon sets with better activated bonuses...well better. If what people want is only the most recent set to be BIS, we need weapon damage to come from weapons, not IL, again.
> The only ones that really cry are the ones that never showed up in the Leaderboard, and now using Cold Iron Warrior and Mirage set they feel like beeing finally good in some way
Who cares about a Leaderboard. It’s the chest at the end that matters most. The leaderboard is a glitch fest that half the time is wrong anyway.
Way to talk down about players just trying to get by.
The problem is obviously it encroaches directly upon something that's considered endgame by self-described elitists. Oh, there's something that can be considered better than something that was exclusive to tomm/zariel? Boo hoo. These exclusive reversal role types of items exist everywhere but because it's not tomm/zariel, it's suddenly an issue?
It's amusing that the one saving grace of the combat re-works, variety, is the one thing that an "endgame" player will attack. As it's been said, exclusivity and/or bis comes and goes constantly, not just in weapons.
The real issue here is people need to pull there heads out and realize the game doesn't and shouldn't revolve around a sense of exclusive endgame content and bis items. If you feel hard done by because all you do is run something you felt exclusive 24/7 day in day out, that's on you. The game is, was and should be bigger than that.
If you presented the argument as merely as it was without directly drawing the endgame exclusivity, then proceeding to bleed tears on how you'd fob your own members off because of it, you'd probably have a better case. Unfortunately your argument is clearly based on a singular and selfish perspective.
a "Hey, boss can we try a Tomm trial today? Never had the experience and would like the challenge"
b "No man, no need, Tomm exclusivety of bis weapon is gone, so not interested"
a "Oh but I'm not doing it for the weapons, just the...."
b "Nope".
Nope.
> The problem here is elitism, period. It's nothing to do with an old item being better than a new item, the game is full of those types of items and has been for a long time. I guarantee you that anyone complaining about a difference in damage here didn't feel the need to complain about any other current "old" items that exceed the outputs of "new" items.
>
> The problem is obviously it encroaches directly upon something that's considered endgame by self-described elitists. Oh, there's something that can be considered better than something that was exclusive to tomm/zariel? Boo hoo. These exclusive reversal role types of items exist everywhere but because it's not tomm/zariel, it's suddenly an issue?
>
> It's amusing that the one saving grace of the combat re-works, variety, is the one thing that an "endgame" player will attack. As it's been said, exclusivity and/or bis comes and goes constantly, not just in weapons.
>
> The real issue here is people need to pull there heads out and realize the game doesn't and shouldn't revolve around a sense of exclusive endgame content and bis items. If you feel hard done by because all you do is run something you felt exclusive 24/7 day in day out, that's on you. The game is, was and should be bigger than that.
>
> If you presented the argument as merely as it was without directly drawing the endgame exclusivity, then proceeding to bleed tears on how you'd fob your own members off because of it, you'd probably have a better case. Unfortunately your argument is clearly based on a singular and selfish perspective.
>
> a "Hey, boss can we try a Tomm trial today? Never had the experience and would like the challenge"
> b "No man, no need, Tomm exclusivety of bis weapon is gone, so not interested"
> a "Oh but I'm not doing it for the weapons, just the...."
> b "Nope".
>
> Nope.
Agreed. Elitism is toxic, however the issue still stands that as things are now there is a sense of no reward for completing ToMM of zariel other than personal merit if older weapons are out performing what is the current reward for these trials. Why put yourself and 9 other players through hours of training and tons of resources spent on buffs,scrolls etc to complete something with a lesser reward at the end than something that is 10 mods old. Rework the rewards for these trials. If you’re gonna leave weapons as they are now then add some other incentives or rewards for completing the most challenging trials in the game.
I am worried about the state of the game. in another thread I show two builds I've made. one pretty cheap. I don't even use most of my enchant slots and the majority Ihave rank 11's in. only old hunt gear and it's clearly superior to my end game toon. What is the point of having enchants at 15? what is the point of trying to get high il gear? what is the point of doing end game dungeons? what is the point of logging in??
the difficulty of tomm and zariel is another conversation. in retrospect. I think having something with that difficulty level is fine but they locked out 90 percent of the player base. and there has been nothing to do for like a year and a half in game for them. and trying to get runs is toxic at best for many people. it creates an unhealthy atmosphere. it's created cliques that didn't exist quite the way they do today. a lot of people felt forced into doing Tomm even if they didn't want to do it really.
I don't think locking the only decent weapons in the game behind that tier of content AND making it 10 man was ultimately the best way to go. they need more average content with good rewards. it's fine to have ultra difficult content too but not at the expense of the many. I honestly think if that's the way of it there needs to be three tiers not two and the majority of NEEDED stuff in the middle tier dungeon trial, the ridiculous difficulty one has bragging rights junk that isnt about best gear, give it the best transmutes or mounts or comps or something and a baby tier with the current difficulty of baby z, that gives gear that will enable people to be able to tackle the mid tier.
Right now we have a donkey with no carrots.
I was getting back into the game until I made my low il gear and did some stuff in it and realized just how much better it was for much much cheaper and absolutely no effort. now i'm back to thinking well maybe I won't play... maybe it's back to fallout. this is still like mod 16 but even stupider
Time and $$$, maybe. It is something that lets everybody know who the top dogs are - and who "only" runs scaled content. The (not so) new incentive to run new trials : Ridicule, since real rewards are off the table. !!!
And the best would be that some weapons are better for some classes or some playstiles, not 1 weapon to rule them all. At least in damage.
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