Does this companion active power works as intended ?? Should it be stackable ?? I am not an expert but when whole raid is equiped with this the boss melts, you dont need to care about your caps on stats. I dont know if it should be like that, after all we should care about our stats, excause me if im wrong.
Are not the trials ment to be done by raids that play with 2 tanks ?? That expect cooperation between those 2 players that provide us the safety of not being damaged by the boss directly, by knowing the mechanics and swap the boss between in right moments ?? Having 2 tanks in party allows to learn the mechanics. Offtank can be the learning one and Maintank is the teacher. How players (new tanks) are supposed to learn the trial when everyone expect to be experianced on solo tanking?? Again i am not an expert but i think that changing the bonus of the artifact to something like improving tank aggro would be an improvement for weilder as well. The usage of an item shouldnt create an artificial tank for 3 seconds. Again, excause me if im wrong.
Any response from developers would be kind
Thank you for the attention and have a nice day.
Comments
Another item with overperformance ... 30% damage reduction ?? Why ??
If we all ask for nerfs we will start to ask for forte nerfs class nerfs .
The imaginary Friends
Main Kingslayer.jr(barb)
The problem, then, is not with those who report these 'cheese' methods, but lies, instead, with those who advocate, push and encourage more wide-spread nerfs which 'force' players to even use these 'cheese' methods to complete content - i.e. 'remove the need for cheese, and the cheese, and it's nerf or not, is no longer a problem'.
The imaginary Friends
Main Kingslayer.jr(barb)
> In this rework all mobs and bosses have defense and players don't have armor penetration where is the problem using armor break to lower their defense, If you don't want to use it don't use it , Is more hard to convince players to use it and play like a team then been selfish dps. I see all the time only the like 1% or top players asking for these nerfs and rest of not maxed players still cant even break ice in tomm. If you don't like tell you party not to use it don't ask for nerf other people want to use it .
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> If we all ask for nerfs we will start to ask for forte nerfs class nerfs .
There are several methods to reduce defense. Armor break is -7.5%, dread enchant -4%, frost -4%. The problem with armor break is that it's stacking 10x and making boss defense go negative lol. The power creep is as bad as it was pre combat rework when 10x are used. Armor break should NOT stack. As in, only one player should slot it in a raid. These trials should remain somewhat challenging. Removing its ability to stack would allow for other companion enhancement slots to be used. Lowering enemy awareness or deflect for example.
The imaginary Friends
Main Kingslayer.jr(barb)
> I know you want to make the game on your point of view, and i know how armor break works will help at least most under geared players. and most players are capping 4 stats already what else to use? And why you want to make artificially hard a content that most of us have run it like 1000 times, in mod 17 was fun now is just boring. they need to make new content hard not the make old content hard and nerf players.
Because that content should be hard, and it should be overcome with skill, not a braindead exploit that makes enemy defense go to -25%. There are other purple slots that lower enemy deflect, lower enemy awareness, lower their CA etc., raise your defense or awareness. What you are suggesting is boring and ridiculous. You even said, under geared players use to complete TOMM. Okay, under geared players should NOT be able to complete TOMM. Play any other mmo and you will see that the hardest trials require a lot of gearing and preparation. You can't just go in, slot a ridiculous one button skill and break the trial in 6 minutes like you can in NW.
The imaginary Friends
Main Kingslayer.jr(barb)
The imaginary Friends
Main Kingslayer.jr(barb)
If you want it hard then make that clear with your group or SELF nerf your toon.
Why nerf others because YOU don’t like the experience.
There will ALWAYS be something new players find to run content. There are lots of players who enjoy finding those new ways since they have finished content and are bored.
This constantly nerfing things because players have found a way to make it easy.
Challenge yourself
Run without comps or rings.
But it will get nerfed and you guys can feel good about remaining the 1% and keeping the game pure. How you like it.
You cant call it a nerf on something that is not intended. You can call it a bug or a mistake. The whole system has changed, they overlooked some things, and more will appear.
I bet that armor break being stackable is not intended. Not sure in the horn tho. It opens options in playstiles, and doesnt make you fly over the bosses.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Just a few words from your friendly neighbourhood healer Really hope this will get some attention from the devs.