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Arbiter's damage magnitudes unchanged

ruzogruzog Member Posts: 2 Arc User
Hey!
I've realised that some magnitudes on Arbiter are unchanged and overall burst is a bit lower compared to other classes now. Radiant and burning judgements are having the same magnitudes as before.
Is this intended or just a visual bug?

And as a cleric arbiter B) , I would like to see some changes to vorpal (at least increase percentages or make it possible to overcap with him) or making something valuable for us.

Moreover, I would like to describe current overall dps in ZC (not sure if anyone actually need to pass it because of bad/unwanted rewards (yep, celestials are worse than crafted set somehow)). We passed Zariel's Challenge and its still quite hard in terms of dps. Even being fully geared does not mean that you can pass Haruman + Olanthis phase. We personally did it only by having active companions with A LOT of stacking debuffs. I'm not sure if it has to work that way :s

Comments

  • liadan1984#8734 liadan1984 Member Posts: 315 Arc User
    Actually, most magnitudes increased.
    Of the powers I regularly use, the only one that hasn't increased, is Daunting Light. Everything else has.
    The radiant/burning judgement ADD to the magnitude of the power at hand, there is no need for these to be increased. (And, FWIW, there was a small increase for lance of faith).
    Lia
    Co-Guild Leader
    Ghost Templars L20
    Alliance: Tyrs Paladium
    Main: Cleric (Heals|DPS)
    Alt: Warlock
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    Actually, most magnitudes increased.

    Most powers had a ~30% increase to their base damage.

    Arbiter Cleric is the weirdo that got a strangely higher boost to Forgemaster Flame on preview, something in the range of 70%ish (650 -> 1100 something). In a more recent patch, FF had its base damage adjusted down to 770.

    When considering FF's original base damage was 650, 770 is only a ~18% boost to base damage.

  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    The magnitudes and absolute numbers do not really matter.

    As part of the Combat Rework, Cryptic also adjusted mob hp and defenses.

    It is the relation between mob hp/defenses and your outgoing damage that matters, not the numbers per se.
  • ene#5785 ene Member Posts: 85 Arc User
    edited January 2021
    The fact is that the cleric arbiter no longer has the burst as before, he has been nerfed or they have boosted all the other classes. There is something wrong, it does no harm compared to other classes...
    Magnitudes matter, see CW. Increased the magnitude and now does a lot of damage :)
    With the new combat system, the cleric arbiter is the one who suffers the most ...
    From first in the standings to not even enter it (tomm and zariel), and then they say that he has not been nerfed.

    We are not looking at who uses macros but who uses his own hands :)
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    I feel just as strong as before, Wizards still need more of a buff imo to even be competitive with Arbys and Hunters
  • ene#5785 ene Member Posts: 85 Arc User
    arazith07 said:

    I feel just as strong as before, Wizards still need more of a buff imo to even be competitive with Arbys and Hunters

    then how do you explain that the cleric no longer does damage as before?
    In my opinion there is a problem with radiant / burning.

    It is not possible that I do more damage without charged judgments. It occurs to me that the 770 remains the same even with full reviews.

  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited February 2021
    ene#5785 said:

    arazith07 said:

    I feel just as strong as before, Wizards still need more of a buff imo to even be competitive with Arbys and Hunters

    then how do you explain that the cleric no longer does damage as before?
    In my opinion there is a problem with radiant / burning.

    It is not possible that I do more damage without charged judgments. It occurs to me that the 770 remains the same even with full reviews.

    The different classes can respond differently to the changes in the combat system.

    If Arbiters did get nerfed somewhat by Cryptic I see nothing wrong with that. Arbiters have been dps winners for the last months, and with an overall goal of balancing the dps output of all classes, nerfing the top performers is just as legit as boosting the low performers.

    And I would not say wizards are doing a lot more damage after the slight boosts. What they boosted was to a large extent the spells that nobody used anyways because they were useless(Except Icy Terrain). The boosted spells might be more competitive now, but the overall dps level of the class is not boosted much.
  • ene#5785 ene Member Posts: 85 Arc User

    ene#5785 said:

    arazith07 said:

    I feel just as strong as before, Wizards still need more of a buff imo to even be competitive with Arbys and Hunters

    then how do you explain that the cleric no longer does damage as before?
    In my opinion there is a problem with radiant / burning.

    It is not possible that I do more damage without charged judgments. It occurs to me that the 770 remains the same even with full reviews.

    The different classes can respond differently to the changes in the combat system.

    If Arbiters did get nerfed somewhat by Cryptic I see nothing wrong with that. Arbiters have been dps winners for the last months, and with an overall goal of balancing the dps output of all classes, nerfing the top performers is just as legit as boosting the low performers.

    And I would not say wizards are doing a lot more damage after the slight boosts. What they boosted was to a large extent the spells that nobody used anyways because they were useless(Except Icy Terrain). The boosted spells might be more competitive now, but the overall dps level of the class is not boosted much.
    A little nerfed? I would say very nerfed, I can't get into the top 5 at tomm/zc. It's okay to nerf a class that's too strong but you can't destroy it. Try to balance the dps.
  • coolgor28#5062 coolgor28 Member, NW M9 Playtest Posts: 79 Arc User
    Well time to learn to play without a overpowered class, like all other players were doing when dc was so much broken that only hunter could be close. So adapt or move to other class or try to improve something. This the circle of life in neverwinter of all classes.
    Guild

    The imaginary Friends

    Main Kingslayer.jr(barb)
  • datarider#1036 datarider Member Posts: 221 Arc User

    Well time to learn to play without a overpowered class, like all other players were doing when dc was so much broken that only hunter could be close. So adapt or move to other class or try to improve something. This the circle of life in neverwinter of all classes.

    you must be fun at parties :D
  • coolgor28#5062 coolgor28 Member, NW M9 Playtest Posts: 79 Arc User
    well not whine at least of not been overpowered and top dps anymore lol. l2p with handicaps classes also you will be better player.
    Guild

    The imaginary Friends

    Main Kingslayer.jr(barb)
  • durugudesudurugudesu Member Posts: 555 Arc User
    I don't see my arbiter friend struggling with burst damage as arbiter tho, especially in tomm where the phases are short. start of phase we had the same place in paingiver, after one short phase he was ahead 8 mil. easy peasy :P. having the ability to crit attacks for Prophecy of Doom is a very big plus for the combat changes for me.
  • ene#5785 ene Member Posts: 85 Arc User
    edited February 2021

    Well time to learn to play without a overpowered class, like all other players were doing when dc was so much broken that only hunter could be close. So adapt or move to other class or try to improve something. This the circle of life in neverwinter of all classes.

    sure if it were at the same level as the other DPS it would be a lot of fun :), it's the class that does the least damage right now. I don't spend another 30 million AD on making a new class.

    well not whine at least of not been overpowered and top dps anymore lol. l2p with handicaps classes also you will be better player.

    I repeat, I am not complaining about the nerf, in fact I agree on this but you cannot destroy a class and not allow it to hurt to marginalize it. It is known that the neverwinter community to close the latest content of the game, only look for classes that do damage :) put all DPS on the same level.


  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    ene#5785 said:

    Well time to learn to play without a overpowered class, like all other players were doing when dc was so much broken that only hunter could be close. So adapt or move to other class or try to improve something. This the circle of life in neverwinter of all classes.

    sure if it were at the same level as the other DPS it would be a lot of fun :), it's the class that does the least damage right now. I don't spend another 30 million AD on making a new class.

    well not whine at least of not been overpowered and top dps anymore lol. l2p with handicaps classes also you will be better player.

    I repeat, I am not complaining about the nerf, in fact I agree on this but you cannot destroy a class and not allow it to hurt to marginalize it. It is known that the neverwinter community to close the latest content of the game, only look for classes that do damage :) put all DPS on the same level.


    The class isn't destroyed. Many of us are doing just fine, it is no where near the least damage. Nothing changed that would even make this a possibility. The classes that got nerfed are the ones who rely on damage from feats that didn't get the magnitude changes that all encounter powers did, which we do not have.
  • synyster3006synyster3006 Member Posts: 57 Arc User
    The real problem of the Arbiter, aside of the unchanged/nerfed magnitudes, is the Critical Severity on forte that doesn't allow you to min/max properly your stats.

    Also this combat system doesn't plays in our favour, since we should rework our rotation in Trials, so that we always start with full stacks of Ribcage our main rotation. But that's another story.
  • raziel2004#7353 raziel2004 Member Posts: 88 Arc User
    I wish Arbiter can hv more fluid rotation. Currently I had hard times to fulfill 4 shifts for perfect balance feat. The gap of times can be detrimental in critical situations like last boss in Lomm with all those scorpions. If shifts requirements reduce to 3 for perfect balance maybe it will be smoother but will sacrifice DMG buff.
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