With these changes, when there is a certain limit on the characteristics of a character, Vorpal has become a completely useless enchantment. Previously, you made an enchantment exchange, and it was the best for a healer, but now this Vorpal Enchantment will lie as a dead weight in your inventory, because you can't even sell it. Tell me why is it needed now?
I will not lag behind until I receive a constructive answer to the question of why it is needed now. Or until the moment when they give the opportunity to exchange it for another enchantment.
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mind you if there was an weapon enchantment exchange it would be gone 5 mins after it opened
It's a great enchantment for pre end game. Gives % to crit and crit sev allowing you to raise others until your closer to end game. And the finish line for end game just changed. Many who were there, are no longer there.
Inflated IL hurts now. Do you have collars? They are another example of this.
Also I will say this weapon enchants are super bugged especially bilethorn the whole server knows this already and equipping it
so when they decide to fix it , weapon enchant choices for players will change and vorpal could be decent choice for dps that are not endgamers
My advice to you as player try to get all the weapon enchants so when they change the meta for weapon enchants all you have to do is change the weapon enchant on your weapon
They always do this every now and then they make an enchant overpowers other enchants
In Open beta was lightning, after that became vorpal , at some point it was feytouched
So it pretty easy to understand that devs like to rotate the weapon enchants neglected by player base
My main has hunt chest/helms, no longer needs vorpal. But I have a 48K TR who does not have the chest piece from T3 hunts. Her new best friend is her sweet sweet vorpal so I can squeeze some more CA out of her without using a crit/crit sev pet.
> The Vorpal enchantment is going to be a great thing to have for anyone who doesn't have their hunt gear from Avernus yet. Let's you take the crit + crit sev from the vorpal instead of using an extra pet for those %s. Now you can use a combat advantage pet in it's place bringing up CA. There is no reversal of this, there is no enchant that gives CA allowing the focus on crit/sev pets.
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> My main has hunt chest/helms, no longer needs vorpal. But I have a 48K TR who does not have the chest piece from T3 hunts. Her new best friend is her sweet sweet vorpal so I can squeeze some more CA out of her without using a crit/crit sev pet.
Assassin enchantament give CA as well as Tactical
It will defiantly sell, maybe just not for as much as you would like it too which is fair.
However, weapon enchantments are a big big expense, and if you have one that gives Crit and crit severity maybe try tweaking your build a little bit to play around your vorpal as it may be cheaper to change a piece of gear or the food buff that you are running that it would be to change your weapon enchantment.
* Superior Flask of Potency (7.5%)
* Wild Storm Elixir (10%)
* Ribcage chest piece (12.5%, with 5 stacks procced)
You can get up to 22.5% crit strike from a combo of:
* Goristro's Horns helmet (10%, with 10 stacks procced)
* Ribcage chest piece (12.5%, with 5 stacks procced)
It's crit severity in particular that is easier, because of the way potions are and current gear. You can get away with lower rating on it because of the 30% bonus combo above.
I think it's a result of the fact that previously, crit sev was one of the very few % based stats you could focus on and so potions revolved around it. I'd expect the potion range to be widened in time, which will put other stats on a more level playing field. I think it would be fair if each stat had a potion that could temporarily increase its value by up to 10%. Getting 17.5% is too much and is part of the reason it's possible to max out 4 of the 5 offensive stats already.
In the run, mobs die so fast that you wont even have 2 stacks. Only in bosses that have large pools of hp (ToMM, Zariel and maybe 3 dungeons) you can make use of this bonus, and not all classes can maintain 5 / 10 stacks on a sustained basis.
And potions arent infinite, they have a cost. I know most of them are very cheap, but some people make their build with 10% less power assuming they will allways use a watermelon sorbet, and not everyone can afford this for every run.
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Additional 22.5% for crit means that you have to bring it to 67.5% without the mentioned items in order to reach the max of 90%. Without forte contributing to crit, I'd say this is nearly impossible. And if it is done, for sure it's not easily done.