so, for fun i equipped the start up weapon we get when we create a new character...the adventurers pact blade (ilvl25)
killed the dockmaster in Avernus with no issues
killed Garyx and Mog several times with no issues
farmed 2 t1 lures and killed those hunt bosses -no issues
and just ran a Demogorgon doing 22million dmg...admittedly i came 3rd
i just find it bizarre that this should even be possible, the first weapon we get, in almost end game zones and it works just fine
a friend , who is a barbarian also tried it on his character and reported no issues on Valenhas mobs.
both of us only lost 200 damage rating...thats pretty moot when you're still 5975 rating.
any real point using lion or indeed any other set at all?
i think this is a bit of an issue.
meanwhile i think i will try levelling with the same weapon 1-80 and beyond, but ty cryptic...at least i dont have to worry about upgrading
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but good luck finding a group to run tomm now
you might ask why well there is no other weapon set available to give you (now) a 7.5% damage boost constantly
set bonuses are now as selectable and specific to your build as companion utils bonuses or mount equip bonuses..but they are not the be all and end all.
i could boost dmg using other gear and equip say the burnished or the mountaineer set to always boost my defence in combat..it depends on what stats i need to raise or cap. and what i specifically require .
whether i run a dungeon with a start-up weapon or burnished or celestial, im hitting 22 million dmg because my base damage is applied and then multiplied by my selected powers via 'magnitude'.
i could out dps someone using lionheart if my powers are bigger magnitude with similar cooldowns. if the difference to my dmg stat is only 200 points between the first weapon we get in game, and the last set, then using the same attacks i will always be doing damage with a narrow range difference.
there simply is no 'one and only weapon set to have'
People have felt for years like this game was simply about chasing the highest number, and it felt empty.
After your discoveries with the starter pact blade, has this changed?
There's still going to be grinding, don't get me wrong. RPs don't always just fall out of the sky for you. Insignia powder isn't going to magically appear in your inventory without you earning it somehow. But I have a feeling that when people get used to the new system, the growing pains will have been worth it.
Letting LH or Celestials be "so bad" that you can actually run ancient weapon sets to equality refutes the point of the "real endgame" as it was designed. And it's not the case. LH are far better.
*not again, spam filter
> The point is many more sets are viable and legitimate to run with. This is a good thing.
It's a bit overboard. While I agree more weapon sets should have been viable this is insane. Literally any weapon in the whole game does about the same damage.
There's no reason to grind for new stuff. There's literally no carrot any more.
Yeah, no carrot. Literally. There's not a single carrot in that list. Plenty of reason to grind though.
As for weapons, I've started transitioning back to the Drowned set. I'll never discard those.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured