Hey all, hope to get some constructive comments from the community about the fighter changes. I've noticed a few things that have hurt more than the stat changes or rework.
1) they nerfed the 4th master boon, now doesn't do reflect. Hard to make a build around that when it doesnt do that anymore.
2) they nerfed the bladed rampart daily, now giving defense instead of damage resist.
3) they nerfed the stamina, it goes up 1/2 as quick as before, and drains off 1-2 hits now.
4) they nerfed the block to have a 1 sec delay
5) at wills are now proccing 108 damage on some hits...ridiculous
6) threat is impossible to keep more than a few seconds, probably because our damage is a joke.
7) they nerfed all companion equip down to 750 stat per piece, so farming ME's all those times means nothing, you lose almost nothing to slot a different 1010 piece and not go through trouble of going for specific stats.
8) upgrading companions actually drives down our stats: upgraded the iron golem to mythic, gained 1.3% defense...lost .4% at same time on defense due to higher total item level, and .4-.5% on EVERY stat. Upgrading the 6th-10th companions is worthless if we are going to drop 2.5% on everything.
9) slotting collars also hurts every stat
10) slotting mount bonus hurts every stat
11) boons have been switched in guild to be 37.5% of what they were. So HP boon is now a waste many in guild have been saying. If going to change the boon structures, please allow us to switch it to another boon of same lvl.
I'm sure there's more other people have noticed. Please give some feedback about what you've noticed the last few days.
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On another note.... I am very disappointed that the patch notes did not contain any class balance notes so I know what is/ is not working anymore. Not that I do not trust my own eyes, but stuff in preview change all the time and if we are not told they are being implemented or what is being changed... well.... frustration happens.
ScyLent PvE GF Main
S C Y L E N T PvE DC Alt
ScyLent Lux PvE OP Alt
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After changes, my HP dropped to 809k, dont think thats enough, but have to see. In TONG, i went down to 417k HP.In LOMM 504k. So they scale the HP even if you dont have as much slotted. Lost the same amount in each place pretty much and had already lowered my HP 83k. In TIC, Im scaled to 650k now. End result
Have to try it out tomorrow and see how bad the loss of HP, combat adv, and pow will be.
What consumables do you use?
I can see that you are using the forgers box instead of the awesome chain of scales, swapping those would mean a massive boost to EHP.
I don’t know if this is your main tank loadout, but not utilizing the fighters number 1 threat generator Threatening Rush is gimping your threat generation.
And I believe it was *intentional* that you only can get ~60-75% Awareness normally. You're supposed to use the +Awareness daily attacks right before big hits to survive.
Or, if you're stupidly rich like a certain cape dorf, use Second Wind instead because you can get a native 75% Awareness with every single pet/gear imagineable... Stop trying to block every single attack. I played the DPS side and Guard seemed as fast and responsive as it's ever been. Probably your weapon enchant. Spam more Threatening Rush, Retaliate, use Shield Throw with the Shield Thrower feat every 6 seconds.
Any of my comments not posted in orange are based on my own personal opinion and not official.
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Starting with Awareness, this is so much said to be the best status to achieve, it is actually what the class has the most, since in the TAB mechanism you gain 15% and with Blade Rampart you get 30%, which if used at the same time you would only need to achieve 55% Awareness in your character. Remember that you have 3% of this attribute whenever you use Chains of Scale.
Defense and Critical avoidance via Forte; yes, that's your best choice. The GF Forte gives you 50% Defense, 25% Critical Avoidance and 25% Accuracy.
Other points to stand out in my choices is that first I would not use this set, it is only in the build because it is what I own and I have no power to invest in this char at this time, but my first choice would be the set of the Avernus event and with it I would wear the helmet of pit fiend. Another very important tip is that the gear you choose does damage reduction, and it doesn't affect your Defense's statuses, such as whisper of the shadow demon. They give damage reduction which makes an excellent combination combination with vallalha's set, but this makes me miss HP and item level. Finally, the reason my choice of mate was Lulu (this bonus is not in the program, but I own the companion, and if there are any 1 doubt able to read your description within the game) was because I was a tank and needed all the status and gain of +5% HP that currently give me +/- 27k hp and this is more than the bonus of a mythical mount for example.
You can access my build in the excellent Rainer program with the nick Black Lotus Pancadão da Bahia.