test content
What is the Arc Client?
Install Arc

If you are having trouble after combat rework, read this!

2456710

Comments

  • ultramath#3953 ultramath Member Posts: 143 Arc User


    I just noticed this part. Well, of course it is, HP have dropped on all characters, so the very same healing as before fills the bar whereas it only added a little before the update :-D I can almost heal myself fully with a radiant potion, but the potion isn't better, my health is much worse.

    Then the glass is half full, isn't it? Rather than complain about your HPs being lower, why not revel in the fact that healing spells and potions actually work now? BTW I just finished Icespire Peak with my cleric and hit lv50. No problems. None. Still. And let me remind you that I am trash gearing. Stuff is taking longer to kill, but they aren't beating me because I am not letting them.

    Please everyone, just rethink your complaints before you make them. All you may have to do to "fix" your "useless" characters is run with a different companion or use a different loadout. Don't just give in to despair and say the game is broken and unplayable, because I know for a FACT it is not. It just isn't man... I'm playing it. It's fine. Different, less forgiving, but fine.
  • jules#6770 jules Member Posts: 709 Arc User
    arazith07 said:

    arazith07 said:

    arazith07 said:

    arazith07 said:

    arazith07 said:


    This should not be happening, either what you are facing does need to be scaled down (things get missed, there are a lot of areas in the game), or something is bugged with your character. Most people are actually liking the changes, PE, forums, and discord noise is just the loud minority.

    Actually there are quite a lot of people below lvl 80 complaining. I am sorry, but you will find threads in here about this, and if you ask people that just play this game casually or have mostly RP toons that did Shar/DR/you name it OR are still lvling are disappointed and ask what they can do to get back to where we've been before, which was stated WOULD NOT BE NECESSARY.
    So I just did a DR lair on my level 70, 20k iL Thaumaturge with an augment where I just threw together random skills and feats because I haven't played that class since M15. Took about 15 minutes to do Phantasmal Fortress. Yes, mobs had more HP and they hurt a bit more, but it's not the OMG one shot killing that people are complaining about.
    You are making the same mistake the devs do. You think that your personal experience with lvling is somehow relevant to all the other (new, opposite to you) players that do not like it. They will leave the game with a bad opinion and spread it - no matter if you take 15 minutes for a PF which is another topic about why I would even want to run a PF if it takes 15 minutes...
    That's the thing though, I don't know how to play wizard. My Pre-M16 experience with it means nothing, I didn't even have a companion out to help dps. I was approaching it with a new player in mind. I was below the recommended item level even. Remember, this is an under geared character on what one of the worst dps classes taking 15 minutes, not an average player. My actual character did it much faster, < 3 minutes tops.
    You cannot compare that. You cannot fake "new player" which is what Cryptic is doing with lvling too. I get that you mean well with this. But its not helping anybody else to basically say "what you think doesn't matter because I did it, I even cut an arm and a leg off and look, still working".
    How does any of this have to do with getting one-shot though? Experience isn't going to magically give you more defense.
    :D Okay, this here is defense as deflection :)
    No, it's me trying to make sense of your point. You were the one responding to me saying that if one is getting one-shotted that there is a bug with the character, or that an area might have been missed with the preview testing. You brought DR into this, which is actually the first time someone mentioned a specific zone, so I went to check it myself.
    And I am trying to make sense of how you are missing my point when you are telling me that you, as a vet that probably knows this game inside out, took 15 minutes to clear PF (I get it, its a noodle toon, you did not invest anything, its not even the class you play, yes) and because you did not get oneshot, it cannot be an issue for a new players?
    I quoted you because you stated most people like the changes - and I made that clear in my first post. As always since you started to "force like" everything they put on the table you are adjusting stuff to make a point. It's annoying when you try to force your opinion on somebody else, and when people do not swallow it, you act as if they cannot play the game because you can - which was my point. I can even highlight it.

    As for the OP, you must be new. Let's see how you like the same thing happening within the next few mods.
    - bye bye -
  • ultramath#3953 ultramath Member Posts: 143 Arc User


    As for the OP, you must be new. Let's see how you like the same thing happening within the next few mods.

    A naked level 1 player has 50000 hp. You start off with 5000 TIL x 10. Show me the mobs in the leveling areas that are doing over 50k damage per hit. I'm not saying you don't make valid points about things taking longer and that being a problem for some people. I get it. The whole point of me starting this thread was to address those people who didn't know what to do about the changes, and maybe to have some kind of repository of tips for folks to get some ideas about how to move forward and be successful even though the game isn't exactly the same as it was, and in fact, plays very much like it did a very long time ago.

    Maybe the devs will listen to your complaints and make the game super-easy again? I wouldn't count on it. This power creep issue was YEARS in the making. At long last, we are back to old Neverwinter. I am trying to help you guys see that it is doable, but some of you are pretty stubborn! :)
  • elmandakarelmandakar Member Posts: 32 Arc User
    edited January 2021


    Then the glass is half full, isn't it?

    Not even close. They forgot the glass and the water that would have filled it is all over the place.


    Rather than complain about your HPs being lower, why not revel in the fact that healing spells and potions actually work now?

    Because that would be the same as saying "Hey, I fell and broke my leg, good, so the clutches I bought and never used now are useful"


    BTW I just finished Icespire Peak with my cleric and hit lv50. No problems. None. Still. And let me remind you that I am trash gearing. Stuff is taking longer to kill, but they aren't beating me because I am not letting them.

    First thing, you are making me very curious to see this trash character of yours.
    Second thing, did you have fun doing that? Because I play for fun, and it is no fun having to struggle to grind contents that I wouldn't even play if it wasn't needed for a campaign, as I am (or was) somewhere else trying to actually progress.


    Please everyone, just rethink your complaints before you make them. All you may have to do to "fix" your "useless" characters is run with a different companion or use a different loadout. Don't just give in to despair and say the game is broken and unplayable, because I know for a FACT it is not. It just isn't man... I'm playing it. It's fine. Different, less forgiving, but fine.

    The game is not broken, the game has been made unbalanced and needs to be balanced again.

  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited January 2021
    The real progression now is related to the boons and the companions.

    Mounts also gives a bunch of stats, that helps capping that stat you need to raise up, but comps are the real difference.

    You can tune your stats at any level is more or less the same, but you have a 50% limit on each stat. The real difference is when you start getting % in the "other contributions" and that is done with boons and high quality companion.

    A character with 50k item level is not doing the same than a 30k item level character in a 30k area. Even with scalled the 50k character is much more powerfull, assuming he has tuned his stats.

    The problem is that is the first day, everyone has the stats messed up, and everything is overwhelming, but once people start tuning the characters they will change the opinion.

    Other discussion is that if you like to rolfstomp everything or you like a bit challenge in old content. But the devs (Chris) said the next step is balance rewards, giving better rewards according with the new system.

    They couldnt improve rewards when we can go from the start to the end of a dungeon in 5 mins.

    We will see.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • elmandakarelmandakar Member Posts: 32 Arc User


    You can tune your stats at any level is more or less the same, but you have a 50% limit on each stat. The real difference is when you start getting % in the "other contributions" and that is done with boons and high quality companion.

    A character with 50k item level is not doing the same than a 30k item level character in a 30k area. Even with scalled the 50k character is much more powerfull, assuming he has tuned his stats.

    The problem is that is the first day, everyone has the stats messed up, and everything is overwhelming, but once people start tuning the characters they will change the opinion.

    Most of my stats are over 50% already. The problem is I don't even know how to tune them up. I did the best I could with companions (something that new players barely have) and mounts (ditto), and short of a radical change of equipment (but change with what? Most of the things I have are already supposed to be the best I can get, should I go down?) I have no idea what I should do. And I have some understanding of the game, think about a new player.

  • ultramath#3953 ultramath Member Posts: 143 Arc User


    A naked level 1 player has 50000 hp. You start off with 5000 TIL x 10. Show me the mobs in the leveling areas that are doing over 50k damage per hit.

    Yes, I am quoting myself here, but I think some folks missed it.

    Nobody is getting one-shotted. What is happening is you are taking more damage than you expected to from "unworthy" opponents like trash mobs that were never a threat before, and you are freaking out. What is "unbalanced" is your expectations of what you can accomplish with your character because you are still stuck in yesterday's mindset. You simply haven't gotten used to the new (actually old) game. Read my first post in this thread. Actually read it. Nobody is shaming anybody, you're not a "noob", it's just that Neverwinter hasn't been like this for a long time. Old Neverwinter was actually really fun before all the power creep made 99% of it a joke.
  • netherdragon#0997 netherdragon Member Posts: 51 Arc User
    edited January 2021
    ultramath low level players are basically getting killed instantly you're a fool if you think this patch was good. Haven't gotten used to the patch? Explain how I can get better when no matter how much little damage I put out now im still on the brink of death on basic mobs on a zone that I should be playing to progress the game further.
  • This content has been removed.
  • ultramath#3953 ultramath Member Posts: 143 Arc User

    ultramath low level players are basically getting killed instantly you're a fool if you think this patch was good. Haven't gotten used to the patch? Explain how I can get better when no matter how much little damage I put out now im still on the brink of death on basic mobs on a zone that I should be playing to progress the game further.

    Okay let's say you are right. Which mob in Blacklake is doing over 50k per hit? Is it the sludge zombies? The Nashers? Maybe the wererats are hitting for over 50k? I'm just curious. If this is the case, then I have no choice but to agree with you, as a level 5 mob shouldn't be doing over 50k damage. I admit that I assumed that none of the mobs were actually hitting that hard, because certainly none of them were hitting even 20k in Icespire Peak. Maybe if I missed a dodge fighting an ice giant? Can't say, because they didn't hit me that much.
  • latiosgigetto#1975 latiosgigetto Member Posts: 2 Arc User
    edited January 2021
    I can't do Icespire missions with my level 50 Warlock, why is the game harder at lower levels?
    The game should get progressively harder, not easier
    Post edited by latiosgigetto#1975 on
  • elmandakarelmandakar Member Posts: 32 Arc User


    Nobody is getting one-shotted. What is happening is you are taking more damage than you expected to from "unworthy" opponents like trash mobs that were never a threat before, and you are freaking out. What is "unbalanced" is your expectations of what you can accomplish with your character because you are still stuck in yesterday's mindset. You simply haven't gotten used to the new (actually old) game. Read my first post in this thread. Actually read it. Nobody is shaming anybody, you're not a "noob", it's just that Neverwinter hasn't been like this for a long time. Old Neverwinter was actually really fun before all the power creep made 99% of it a joke.

    You are focusing too much on the "one-shot", have you ever heard of hyperboles? :-)
    What I expect from my character is just being able to play(*) the areas it is supposed to be in and not die continuously in areas it left behind long ago. And although I have been away for some time, I started playing in 2013, I know how "old NW" was.

    (*) where "play" means I am ok with struggling in those areas, I don't want to kill everything I see just by hitting a button
  • elmandakarelmandakar Member Posts: 32 Arc User


    Okay let's say you are right. Which mob in Blacklake is doing over 50k per hit? Is it the sludge zombies? The Nashers? Maybe the wererats are hitting for over 50k? I'm just curious. If this is the case, then I have no choice but to agree with you, as a level 5 mob shouldn't be doing over 50k damage. I admit that I assumed that none of the mobs were actually hitting that hard, because certainly none of them were hitting even 20k in Icespire Peak. Maybe if I missed a dodge fighting an ice giant? Can't say, because they didn't hit me that much.

    There is actually no need for a mob hitting for 50k, all you need is 5 mobs hitting for 10k each at about the same time.

  • jules#6770 jules Member Posts: 709 Arc User
    Wtf?
    "You can still do everything you did before without changing anything"
    ????
    - bye bye -
  • jules#6770 jules Member Posts: 709 Arc User
    Its HAMSTER PVE redcaps and orcs and whatnot. I hope they are actually paying you.
    - bye bye -
  • ultramath#3953 ultramath Member Posts: 143 Arc User
    Also, to the warlock concerned about running Icespire Peak:

    Which part of it is giving you grief? I can help talk you through it on PM if you need specific tips. There are a couple of tricky areas that can surprise you pretty fast if you aren't ready for them, like the Hands of Lakkar Mission where you have to assassinate the Ice Giants on the glacier plateaus. They are surrounded by groups of trash mobs and ice wolves that are now far more deadly than the giants themselves.
  • vastano#2343 vastano Member Posts: 169 Arc User
    from what i see so far a 32k il player is going to be much better off doing MEs then a 50k il player a 50k il player is going to get destroyed in ANY content lower then avernus
    however a 50k il player is going to be absolulty fine (almost same as before) in avernus and the new sharandar
    so me as a 50k il end gamer has instead of having a whole game world to play in now has vallenhus and avernus (LOMM wasnt to bad but took 45 mins instead of 15 with our normal group)
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User

    Yes, I am sure I am not exaggerating.


    Nobody is getting one-shotted. What is happening is you are taking more damage than you expected to from "unworthy" opponents like trash mobs that were never a threat before, and you are freaking out. What is "unbalanced" is your expectations of what you can accomplish with your character because you are still stuck in yesterday's mindset. You simply haven't gotten used to the new (actually old) game. Read my first post in this thread. Actually read it. Nobody is shaming anybody, you're not a "noob", it's just that Neverwinter hasn't been like this for a long time. Old Neverwinter was actually really fun before all the power creep made 99% of it a joke.

    You are focusing too much on the "one-shot", have you ever heard of hyperboles? :-)
    What I expect from my character is just being able to play(*) the areas it is supposed to be in and not die continuously in areas it left behind long ago. And although I have been away for some time, I started playing in 2013, I know how "old NW" was.

    (*) where "play" means I am ok with struggling in those areas, I don't want to kill everything I see just by hitting a button
    So which is it? Are you not exaggerating about being one-shot or are you using hyperboles?
  • janhow#7164 janhow Member Posts: 27 Arc User
    I think the issue is scaling. At level 80 the old zones are the same challenge now regardless of level. The issue is there is still a reason (Boons) to go back through them at a higher level. So are Boons enough reward for the time/challenge? Once you out level the rewards for a zone Boons are the only reason to stay or go back there. I think it's either remove Boons or adjust the scaling. I would not go back to the old zones now just for Boons or the 3 weekly quest rewards. It's not worth the effort. I'll only do areas that are level appropriate that are worthwhile. My 2 cents.
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User

    from what i see so far a 32k il player is going to be much better off doing MEs then a 50k il player a 50k il player is going to get destroyed in ANY content lower then avernus
    however a 50k il player is going to be absolulty fine (almost same as before) in avernus and the new sharandar
    so me as a 50k il end gamer has instead of having a whole game world to play in now has vallenhus and avernus (LOMM wasnt to bad but took 45 mins instead of 15 with our normal group)

    I don't think you are understanding this system at all. A 50k iL player is going to do WAY more damage than the 32k one in MEs, just due to the difference between damage alone.

    Even in scaled content though, that 50k iL player is going to have an edge due to having higher percentages, even if the rating portion is lower. Companions, boons, equip bonuses are all going to be better and will far outstrip the few percentages lost from lower ratings.
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User

    I think the issue is scaling. At level 80 the old zones are the same challenge now regardless of level. The issue is there is still a reason (Boons) to go back through them at a higher level. So are Boons enough reward for the time/challenge? Once you out level the rewards for a zone Boons are the only reason to stay or go back there. I think it's either remove Boons or adjust the scaling. I would not go back to the old zones now just for Boons or the 3 weekly quest rewards. It's not worth the effort. I'll only do areas that are level appropriate that are worthwhile. My 2 cents.

    Boons should still be easy, the zones aren't scaled, nor are most of the quests that take you to a separate area.
  • ultramath#3953 ultramath Member Posts: 143 Arc User
    aletheion said:

    I'm a new player. Been playing about 10 days maybe more. I have several toons trying different classes and my Cleric which I'm playing the most is level 65. I don't know all of the mechanics of the game, I just learned about the power of companions and bonding stones 2 days ago. Until today, progression as I've leveled and moved from zone to zone has been smooth and really enjoyable.



    Today, after the changes, I thought for sure I was buffed. I have harder hitting crits, crit way more frequently, I have 177k health up from I think it was 90k, yet I can't complete my quests. I'm not getting "one-shotted" per say, but the mobs are scaled so much higher than me, I'm severely underpowered for the content now.



    I'm constantly dying to mobs (not overpulling, just going through the encounter one mob at a time), I've burned through my healing stones and don't have enough gold dropping to buy healing potions. Now I'm in a state where I have no healing, no gold, can't kill efficiently at all and my entire progression has essentially come to a halt because there is no better gear available for me to change my stats around if that's what I'm supposed to be doing.



    I was honestly hoping this thread would help me, but it hasn't. Kiting the mobs that I can barely kill and kill me constantly isn't a solution. I suppose I have some healing skills as a Cleric, but I'm spec'd as Arbiter and haven't used any. I have no clue which companions or mounts CC mobs, but it certainly doesn't appear to be any I've gotten in the natural progression of the game.



    I feel like they've been guiding me through the game quite well up to this point, but today, it's all off the rails. My friend who started with me instantly quit the game and I think I might have to as well as I can no longer make progress.



    If I see a patch or something come through that they've tuned the ridiculously over-scaled monsters down, I'll try it again, but the game went from a blast to a burden and I don't have time for that.

    You have Daunting Glow. Blast the mobs with at wills from range, and when they get close but not up to you, cast DG right in front of you and then step back. Not dodge, just run back a few steps. Your DG will smash them in the face and a lot of them will miss you. You should have a fighter or invoker companion from like level 15 or whatever. Man at arms, Wayward Wizard, whatever... somebody to help do damage when you are repositioning away from mobs and then back into their purple combat advantage zone which is where a mob is between you and your companion. Use a hardhitting single target skill when you have combat advantage on a mob. I use Geas, because I'm healer spec, but you have Forgemasters Flame which is like ten times better. Smash them when you are in the purple zone around their feet and then reposition away from their attacks. Cast, move, cast, move, etc., you get the idea.

    If you get surrounded GET OUT. Don't ever let them surround you. Fall back, reposition, cast some at wills from range while they catch back up with you and then cast move cast move. When you get hurt -- and you WILL -- heal yourself! You have bastion of health, it's crazy good now. Don't wait until you're dying. I usually heal with an atwill called soothe (healer spec) or a bastion when Im around 50% or if my comp is about to go down, ill heal them so they keep fighting. When you do it right, it will seem like a dance, there is a kind of rhythm to it. Cast move, cast move, it's like a weird waltz or something. :)
Sign In or Register to comment.