Warlock's primarily use Hellfire Ring against mobs to apply a curse on the enemy.
Quite a few enemies can see and engage the player within the Hellfire Ring cast range. These enemies can also close the distance quickly towards the player resulting in Hellfire Ring being cast at the location where the mob used to be and hitting no enemies.
To combat this issue, I'd suggest a change to Hellfire Ring's casting by one or more of the following:
* Reduce the cast time
* Increase the cast radius
* Bring forward the actual time within the cast process when the Hellfire Ring actually appears and applies the curse.
This would make the power a little more player friendly.
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Comments
With bis gear and 51k+ il, (90% power, crit, critsev, and ca) Only 2 powers will proc any bonus requiring 10% of hp in damage kf and ve, but ve still has the same magnitude from last mod making it sad that all other encounters but one do more damage in single target. With debuff windows in effect hfr and fb will have less than a 50 50 chance to proc gear as well if lucky but not even close to ideal in single target use. The problem is most encounters are aoe based tic/dot powers that can't proc gear in single target or aoe with debuffs windows in effect but do more damage than actual single target powers.
Luckily Ss will proc gear with 9 mag per spark feat making builds particularly limited, but luck and prayers on getting 5 stacks consistently.
Also, Infernal spheres is still just a train wreck since day 1, even if it was wai without getting stuck in a neverending hand waving animation with no effect or damage until unslotted, it still just fails to deliver .
Since the highest source of stat % comes from gear procs like ribcage, goristro, whisper, ebony, etc. warlock dps is pigeonholed with no real alternatives to gear or options in mod 20 as it is now. Prior to mod 20 even our atwills were capable of triggering15% of hp hits....now its just depressing.
Most of the issues discussed have been reported as bugs back in mod 16 and discussed as core issues back then as well. Now its just compounded with new combat rework.
If HFR were to perform like Revitalize this particular issue would be resolved.
As for widing Area of effect/hit, I don't agree on it.. The size is more than enough. This is encounter not daily power, put that in mind.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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