Hi Guys
Please can you fix this - PVP has become toad vs Tunnel Vision vs Divine Intervention vs etc etc
It has nothing to do with skill anymore which is sad and these mount powers are just to OP in pvp as they oneshot 90% of the time and its worse for some classes than others
Please can we just get this sorted out asap please ?
Nerf the mount powers like Toad tongue lash and Tunnel Vision & Divine Intervention Mount powers by 80% or just remove from pvp would be best option tbh
I mean this has and is just really spoiling pvp atm cause no skills are required anymore to kill and thats what pvp is about
Fix match making system please : Implement minimum ITEM LVL for pvp - make 4 brackets + with better rewards for higher levels (best way really to fix pvp for now so everyone can compete) ... its pug roulette atm whoever gets pug looses - Not fair
Fix Whisperknife damage (its just ridiculous damage from Stealth ! - No other class can SURPRISE ROTATE and kill a 100k defense tank and any class other than Whisperknife Rogue ...did i say from stealth ? i mean common guys really ?? - PVP should be about skill not toads vs toads and suprise oneshot kills tht come from amd outta nowhere ?? i mean the highest damage you should at least see coming ?????????? seriously
i would suggest to go back to the class setups that represent more the way rogues functioned pre-mod16 for rogues .,.they aint fun to play atm even though horribly broken.
i mean theres alotta other changes required but these are major and all of the core pvp community agree on these major changes to at least make pvp fun again and skill based
PLEASE PLEASE Please can we just have this ... i mean pvp doesnt get the attention it needs in general and for years its been a sad sad story for such a great combat system so we dont even ask anymore
If we get this at least there will be some balance faith restored
a new PVP map in a Chult temple/jungle will be nice
bring the drums and ancient fires !
a Humble Ask .... Please
Comments
Just like the companions
joke .. pvp wont be as toxic if the major game changing bugs/powers
were removed
back in the day everyone was pvp'ing cause it was alot more balanced and fun
im sure just a a little focused attention will sort out the major HAMSTER and we can do what we love most
And everything is fixed
And let the crying of those who don't accept. Period.
..when they fix wk rogue (hopefully) all we need is like 4 or a few diff lvls with better rewards at higher lvls so more people can pvp and have fun and you dont have to be supergeared cause theres just 1 queue but if you want better rewards youll have to work on your toon to eneter next season on higher bracket ...fair ?
They just need to work out how to restrict gear equip/unequip .. im sure theres many ways this can be done
Also will mention that while being able to cut through all commonly seen defense amounts like butter is questionable, its an improvement from the defense stacking builds being op problem we had before WK got introduced to PC. Those defense builds are also cancer.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
There are a lot of undergeared but still somewhat useful toons that have purple gear and around 380k HP. Don't know off the top of my head what item level this is but there are enough of these players you could set it around this point and still have a lot of que pops.
What needs to be barred from joining ranked PVP ques are people coming in on blue and green geared characters, I'm even seeing farmers and trolls come in with no enchantments equipped. These guys don't make up the bulk of active PVPers and are nonessential to keep around. They also are physically unable to make themselves useful in any way.
I don't think we can support 4 different ques if that is what you mean by 4 brackets. We need people to be using a single que for now, ideally solo que gets removed and everyone goes back to using regular public dom que. One active que is what we have the population to support.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1258775/best-way-to-fix-pvp-system-increase-player-base-example
https://www.arcgames.com/en/forums/neverwinter#/discussion/1258605/
It's the caped crit from stealth that makes rogue broken imo. This is making rogues the only class with a "caped" stat in PvP, you can't counter it with crit.av. This is also the reason why rogues are cheap to build. While other classes need to invest to get to even 70-80k crit, rogues don't need to invest anything to get there. So a 22k rogue can "have" more stats than a 28k >any other class<.
Tell me what you think about it.
The assassin rogue path functions more on a lvl which is acceptable ... i mean shadow strike which is one encounter only available on wk rogue can do 500k+ piercing damage on its own lol .. some wk rotations are over a million HP !! and from stealth ! no way this can be justified ...some wk rogues will try their best to do so though
Never in the history of Neverwinter has class/path (Whisperknife Rogue) been copied over 30 times in just two pvp seasons in order to earn more battle trophies ... this alone shows you how broken it is and that there is obviously a huge problem.
The proof is always in the pudding