after several weeks, there seems to be requests for T3 hunts help. Appears that there needs to be 10 toons to a defeat . Issue is for the 5 players not in the hunt party there is no reward of any kind. Then you see AH loaded up with devil remains at extremely high prices. It would be good if the devil remains could be gotten some other way. I have helped with several t3 hunts and as i have noted there is never any reward. Waste of time and resource. Please look into this
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With the *huge* number of T1s being done right now, we'll see a fairly big number of T3s as well.. much driven by the BiS T3 loot that will be even better upgraded in the Forge in a few days.
I think we'll see devil remains below 100k in 1-2 weeks.
No way will I be farming lures and passing them around only to then find I get shut out of the loot unless someone decides to donate rather then use, sell etc.. when more players begin to realise its not worth their time to help out the harder it will become to get them organised and that is just anti-fun for what should be a real opportunity to get widespread community events rocking.
Secondly: Usually T3 runs do more than one T3 kill when they are set up and organized. So it should be as easy as making sure groups rotate the lure holder to make sure everyone get at least one devil remains. Or just have the lead group pass out the remains from kill 2 etc.
This can be easily solved in a guild or in an alliance.
Left hand not knowing what the right hand is doing, which is a common theme in this game.
Solution: Everyone that participates gets favors and remains. Lures and Gear isolated to the party only, OR make the lure and gear personal drops (so each person has a chance at it dropping for them that is not tied to anyone else). Everybody wins.
In answer to @mentinmindmaker - all that effort grind T1 and T2 to get to a T3 and fail to attract enuff buyin due to loot shut outs will be an issue for many and a few short man fails followed by no loot wins will begin to make players question whether it's really worth all that farming and grinding.
(beyond a poke). Non-drop party players who are Clerics won't get credit if
they just heal, but let's face it they will be doing damage, too. Giving Devil
Remains is a bit harder to say, since non-party members may not have
contributed to building the lure. But, meh, why not? Everyone wants to
upgrade their weapons at some point. The prize really is the armor, for use,
fashion, collecting or bragging rights and would stay with the drop party.
outside party members. They never had a chance at the good loot, it was just perceived that they did. It's like when someone joins chain kill, some folks go crazy u stole my loot (which isn't true) and others understand its free for all.
I used to welcome the help from outside folks. Hunts will probably go back to old style later.
Now I am not wasting my time and resources for nothing. I don't help with any lure hunts especially T3. This is just like the Milestones finishing too fast because the DEVs listened to certain peeps maybe the Elite. Double favor for hunts and not doubling all other favor sources was totally BS... And now we see the results in M4 finished in less than 2 days!! GREAT.
Not that I ever had a chance but it would've been nice for level playing field. I am not Elite and not casual player, in between.
reply: lol , right you expect people to kill it for nothing?
me: isnt that what youre asking me to do though?...
i inspect the 'team' most are badly geared the dude asking me to help had 4 enchants missing, the rest were rank 8's and one demonic 11, no one was over ilvl 23k and they had no healer.
come on people, dont put a team together that consists of your friends only, make sure the team actually has some gear and ability otherwise you are unfairly asking an outside team to do the work while you all reap the benefits, then you get sore when the reply is 'no'.
they placed the lure anyhow, and i watched them fail from a distance.
inevitable.
>
> they placed the lure anyhow, and i watched them fail from a distance.
> inevitable.
Hi, just curious. Ive done a few of these in our alliance but never seen a T3 fail and was wondering what actually triggers a failure given the respawn point is so close.
Is there a hidden timer on the boss so if hes still alive after so long he just dissapears, or is it a case of if he kills everyone around him its over?
If its the later, rather than commit everyone to the fight at once would it be better to leave people in reserve to step in whilst others run back from respawn point?
Just interested for my own planning as to whether its ultimatly a dps check, or if with well run tactics a lack of numbers can be overcome.
Many thanks in advance.
The bosses despawn after having nobody left on their aggro list for a few seconds. So basically, if it kills everyone and there is nobody left alive that has damaged it, it goes away. If someone stays and does not immediately release, I believe they can delay this, but usually people release right away. So you need enough people so that someone is always alive. There *may* be a timer on how long you have to kill him but I haven't seen that.
Generally speaking, the only tactics are to have healers using Cleanse powers and for people to not stand in the green goop, release and run back if downed.