I was thinking how long it took to get to 60, then 70. I enjoyed running the content and was not a big fan of the 2x exp because it threw off my progression. When I built an alt, I made sure to get the signets. We had to earn 80 with the UM release. Now I see new folks bolting to 80 in a week or so. There are two concerns that I have with this:
- We have a lot of folks that have not had to learn mechanics and some of these that I have done trainings with were players that only had a month or two under their belt. Others get upset when you offer to help them learn.
- I have seen many new players complaining about not being able to get BiS just as quickly. Many expect R15s and leg mounts. We council our new guild members that we will help, but begging is not allowed. Have had to kick a couple for this.
We have a lot of great content and lore that is rushed past in the the race for 80, then complaints of not enough content. Rather than making it easier to get to 80 and end game shouldn't it be tougher? I am still here because I enjoyed Elemental Evil, Tyranny of Dragons, etc. If players have to earn it, wouldn't they appreciate it more? I know I do.
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rushed UM as soon as we got it, then pushed to avernus, farmed map for 2h, and bam full 1250 items + weapon set minus belt/collar, with a guild boon we found later we are basically lvl80 21k in 48h. i do agree that its a bit ridiculously fast
The problem is not WITH the game, but how you choose to play it.
The way the game plays out now, with A.I. campaign at level 15, Cryptic will be able to toss out Ebon Downs, Vellosk, Pirates' Skyhold, Icespire Peak, The Chasm, Rothé Valley, Mount Hotenow, and Whispering Caverns. I know some of the zones have dragons, but they removed the dungeon from Ebon Downs so why not the black dragon as well? I keep returning to Ebon Downs to reflect on the fun that once it held, with sadness in my heart, that it will never again be the place it once was before. New players don't event notice and perhaps never will know they skipped over content they can't repeat at a higher level. I think it is very sad the old skirmishes are gone, maybe forever, or maybe they will remake them as an event for new level 80 players to purchase a buyout token so they don't have to play the content.
imo the most straightforward path is level with dungeons. do undermountain, do mes to get gear and then do one or two of the campaigns of your choice for boons and then continue on with new content. boons don't even really do that much for you. they help level out a few stats really that's it.
imo there should be a curated path forward for new people. like the forest path giving you foresty type areas to complete, sharandar river dist skyhold etc and then ending with some sort of foresty reward. an epic stag or something and a title, the frosty path icewind dale vellosk and storm king thunder etc etc etc you get the idea. some curated path to 80 and some decent gear with a clear end goal. rn the levelling zones are kind of like a never ending sandbox that you could end up floating around in for eons with no clear path to end game.
On my first character, a GWF, I 100 percented all content available in order, regardless of my level. It took me about 6 months playing 4 to 8 hours every day.
I continued playing that character alone doing dungeons to generate AD for another 6 months (& spending $2000 by converting straight to AD. That character would currently be able to join RTQ barely, but would have negligible contribution.
In the year and a half since then... I leveled 7 more characters to level 80, each one taking only a couple weeks. As soon as one gets everything BiS or close.. i start another.
Personally, I would like to see the daily leveling EXP bonus go away for dungeon & RTQ completions, and see a little more retention of progress made over time. A year of hard core progression is too long to have most of that progress wiped out a year later, and characters should not be able to start from scratch and be playing the hardest game content a month later.
It reminds me of kids that want to be adults so bad that they miss out on their childhood.
I was not big into the foundry, but if it was still around I am sure I would be now.
There are some people that really want to enjoy the trip. They pride themselves on learning as they go; On each new area they unlock providing an all-new experience with all-new challenges.
They appreciate the challenge of levelling.
On the other hand, there are some people that just want to get to the main course. They have no interest in the journey, they want to get to where the action is and they'll figure out what they are doing soon enough, anyway.
As games age, they more and more often move towards the latter.
I guess they figure that the players that have been here skew heavily towards the higher levels and have seen all the lower level stuff already.
So, if those existing players want to make an alt, they probably aren't that interested in a long levelling experience, and the new players need to be able to join the higher level players in what they are doing fairly quickly since that is where most people are.
Fast Track to Epic-Level Content
- Streamlined Leveling Experience
- New Adventure System
- Revised Tutorial Ramp
- Better Reward Drops
This is what the devs are working towards, in late 2021 (assuming they stay on target).
The implication is that the devs see the value/enjoyment of the game to the player isn't in the leveling - as noted elsewhere, in this game achieving level 80 is not end game - it's the end of the tutorial.
I would however like to keep the rate to 80 similar to what it is, at the end of the day level 1-80 is the tutorial of this game.
If it took you a month to get to 80, then its that much longer before they start considering spending money.
Don't rush to end game, just play the game and have fun. Join a social guild, get to know your mates and have fun running dungeons with them.
The most fun I had in the game was learning new dungeons and slowly getting stronger and stronger.
I see so many players trying to rush and pay their way to bis in slot not realizing that the journey there is more rewarding than having rank 15 everything
I don't know if this new model will fun or not. I guess time will tell.
I never go to UM any more until I am already level 80 because I can breeze through it if I am already 80 which makes it more fun to me.
Aye, I know I am probably not the "core demographic" Cryptic wants but I am a whale so I guess they still got me even though I don't dance in the preferred method.
Something like a rank 15 Black Ice offers 2880 stat points 1/2 in power, 1/2 divvied between two other stats.
The boons give the equivalent of 5 of those rank 15 enchantments, in addition to another 4500 points that can be put into other stats, and a master boon that's essentially an artifact set bonus or feat, I guess.
So on console, the points given by boons might be worth upwards of 5 million AD or 6,700 Zen or 65 bucks.