So recently I was able to cross the 200k threshold with my power. However, I have noticed for a while now that I don't do a lot of damage despite how much power I have. I have players who have way less power then me doing much more damage then I am able. Can someone help me figure out as to why. My character is a Half Elf Ranger if that info helps.
2
Answers
Second thing: make sure you have combat advantage when you attack.
Third thing: having those, check if it's possible to raise crit severity (consumables, artifact modifications, companions). At 200k power it's usually better to try and get as much crit severity as possible. For example, at 200k power stronghold boon with 8k power will be weaker than 15% crit severity boon at that point in general.
Other things like weapon enchantment, companion setup, neck-belt-arti setup can also be the case.
There are options like specific class rotation including artifacts, mounts, buffs/debuffs and all that stuff, but I'm afraid I can't help with that. I don't really play Ranger.
Mod 19 Scaling Blog
https://www.arcgames.com/en/games/neverwinter/news/detail/11454283
These 2 consumables are dirt cheap and raise your critical severity by 17.5%
And I think, scaling system like this needs some rework.
If you don't have enough ArPen then it really doesn't matter how much power you have, your shots are not going to hit for their full effect.
PANIC!
Playing content without the listed stat caps below will give you different results. Legacy content, I dont' really care I stack power and get scaled on the rest of the stats. Tower/Zariel I won't go without the caps. TiC meh, I can still wreck TiC below cap on a few stats.
Stat caps - DPS
Legacy content = 68,000 ArmPen, Def, Crit, Accuracy (I'm not sure the combat adv cap for this content)
Tower of the mad mage = 80k ArmPen, Def, Crit, Acc 130k Combat Adv
TiC = 85k ArmPen, Def, Crit, Acc 135k Combat Adv
Zariel Challange = 90k ArmPen, Def, Crit, Acc 140k Combat Adv 500K+ HP
Crit Sev is important. Do you have the boon for 4% crit sev? I know my SW and TR are in the 130%-140% range without the guild boon.
As mentioned above, where you stand gives you the combat advanatage. Without it, your DPS suffers. Tank in front of the boss, healer to the side, dps behind. If your party is on either side of an enemy you'll do more damage. I play a lot in a group of friends, I know where my tank is going at the same time he knows it so we move together. We've been playing together enough to anticipate each others movements. When playing with others I take a real good look at my tank and my healer, aside from the enemies they are my primary focus. Am I oppisite the tank? Can the healer see me? Yes, Yes, DPS! Get position before you start attacking, you'll do more in position than you will getting extra hits from whereever.
Your build will also affect this. What feats you have, what powers you use, as a ranger what stance you STAY in. If the mechanics are the same as they have been in the past(There have been changes plz correct me if I'm wrong) the longer you stay in a stance(Melee/Ranged) you get 2% more damage up to xx% damage(10%?)
Potion stack can help and is pretty cheap for all. Wild Storm Elixir, Superior flask of Potency, Prime rib(guild food), Watermelon Sorbet(most expensive I save for hard content)
Aside from this, the best way to learn is from someone who is putting out more than you are. Ask questions! I wish I could help with HR specifics but that's not me.
Good hunting
Edit - typo.
To midigate that, you use the BIS gear for that MOD Dungeon. We used the older gear drops from that Dungeon and that drops your IL so that you can hit the MIn. requirements. A lot of the older gear is still useful with their damage bonus but the IL is pretty low. So if you did not throw them out, use them for the older dungeons and you will do better.
It is not a bug nor an exploit, it is how the Dev's designed it. maybe they will change, or maybe not. But that is what they want us to do. So we do that.
And having to remove anything to become more effective is inherently a bad design.