I dont know when or more important WHY you implementet to see the enemies stamina. It does not take much skill to pvp in this game how it is, but this is just straight down dumb. Before u had to be a bit more tactical and smart about how you use encounters/ dailys. Now u can chip away enemy stamina and just see, Ahhh no blue bar time for daily...
[Combat (Self)] Critical Hit! (POTATO TR) deals 478845 (726177) Physical Damage to you with Shocking Execution.
This is a prime example of a TR that would never ever land a daily properly when enemy stamina was not visable.
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In my case, I've known the bar is there since mod 17 (it was added before that though) but I seem to be in a weird inbetween point when it comes to using it vs the old method of counting dodges. Where I am using a mix of counting dodges and occasionally checking the stamina bar.
I've also noticed the visible enemy stamina bars are somewhat unreliable, its like the bar you see is often out of sync with how much stamina an enemy really has. Only way to be sure they are actually out is to force your opponent to empty it completely or to just use the old method. An example of how to make sure someone is really out of stamina is provoking a wizard to dodge 3 times, and then provoking them to dodge a 4th time once their visibly very low stamina has regenerated a little bit.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC