Now that the Tower of the Mad Mage is 1 year old, they will reduce Halaster stats, HP and damage in TOMM so more players can get their Lionheart Weapon set and rings to be ready for Zariel Challenge.
I think it is a good move because this trial felt overwhelming for new players and veterans since its release.
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If you can't beat TOMM in its current state you will have no chance to beat Zariel, having Lionheart weapons or not.
Btw there will be a story version of Zariel so everyone will be able to experience it, no need to run the currently released Zariel version.
Many of my runs to get my Lionheart weapons were done with 4 people using old weapons. Training got us there. I still see groups with 9 with lionheart and cant' finish it.
If you can get a group that will learn the mechanics, that group will finish. Even with weaker DPS, you'll finish. If your team doesn't learn the mechanics, gets to phase 4 with skulls(revive sickness), you won't have the juice to beat Halaster.
A technique I use now is the mini map. When phase 3 starts and the platform is coming up I ALWAYS move to the right side of my minimap. Why? Because I'll be behind the boss when he spawns. I can get in position, wait my 3 seconds for my mad mage set buff to be up, by then the boss is becoming attackable. From the other side of the platform your where the tank should be, now you have to move, there goes your buff.
Final phase, you need to be watching Halaster. He spawns, disappears, then spawns attackable. That first spawn gives you insight to the direction he'll be facing. Your group NEEDS to be in position, you dont' have much time. If everyone has to move into position once halaster is attackable, you've likely failed that DPS check.
There are other techniques that come once the mechanics are learned, then tomm starts to get fun and you can put the wet wipes away and relax a bit.
Well, anyway, there is a need for making this trial digestible for a wider audience - because M19 completely messed up with weapon sets. The one for currency is pointless, trying to get a set from the maps is extremely unhealthy for your sanity... and Zariel is a brand new top challenge - so not for masses.
At the same time, TOMM was always presented as difficult and challenging, so there was a non-insignificant part of the player-base with an attitude "nah, I can live without even trying it".
Sum it up - and devs manoeuvred themselves into a corner. They could fold on the weapon side, but that would leave TOMM as a marginal interest trial probably forever. Making TOMM more forgiving might convince more people to give it a try.
And to the post above... "if you do not make mistakes and flawlessly follow the best pattern, TOMM is easy" is exactly why a lot of people do not bother even with training runs.
Make a progression group(a very common thing in mmos) and go at it, laugh at your friends when they die, have fun with it.
Tomm is already not hard once you get an idea of the mechanics.
Born of Black Wind: SW Level 80
Don't take me wrong - I do not have any hard feelings to the devs or designers on this part. It is impossible to make something totally universal, to everybody tastes.
> The mentality of "if i am not immediately good at something i am no longer interested" is unhealthy in all aspects of life.
>
> Make a progression group(a very common thing in mmos) and go at it, laugh at your friends when they die, have fun with it.
> Tomm is already not hard once you get an idea of the mechanics.
The idea that only people that are new and/or have a lack of will/dedication don't/can't run tomm is a bit off.
But I do think that time already makes everything easier (with our kind of vertical progression) so imo there is no need to reduce it.
If the average player cannot complete ToMM now or 5 mods from now then they should not be able to complete ToMM until they figure out how to or natural power creep over time reaches the tipping point and allows them to finish, simple as that.
Personally I have skipped ToMM because that kind of content and having to do mass training runs to become a perfect robot does not agree with my sense of fun. IC was OK.. I learned that while wiping on it the usual way. On the job training is ok
> (Quote)
> So TOMM should never be added to the Random Queue?
Tomm is a piece of content that cant be completed on the first try without having people carrying, it wont be in random q anytime soon
BTW, lionheart got boosted damages, so it's almost as if TOMM was nerfed
the reason is simple if the huge majority of players feel excluded from content for what ever reason why should they stay or support the game? ofcourse only top ppl going to do brand new content but after a year and a couple mods the devs still want ppl using the content so they need to open it up making it accessible to more of the player base. i mean i know all the "elite" or 1%'rs think your extra special and that all this content is or should be made just for you. but in reality most players have lives/friends/jobs/families and cannot spend hours and hours every day to learn mechanics or have the resources to have top rate computer and best internet connection or just are not as fast with reaction time. making the new content for 1-5% of playerbase is ok let them go learn it beat it farm it spam the HAMSTER gear in chat and talk HAMSTER about how everyone else just needs to git gud but after they move on make it so more ppl can go and feel some sense in completing areas in the game.
if cryptic thinks making content that is solely for the top players and that keeping it solely for top players and unattainable for the rest then maybe when the 95% stop putting in funds to support game or move on to other games that actually care about more then just end-gamers they can think about what went wrong while doing interviews for new jobs.
While I agree that Tomm doesn't need to be made easier (nor should've been Codg or Lomm) it seems like it is personally attacking not only you but several people in this thread that other people might have an easier experience than you did.
Thats the whole game at the moment, thats the general direction. Easier accessable to new people, or to old people that did not do it yet. If this is so frustrating to you people, it will only get more frustrating in the future.
Does the game dimnish endgame or achievements in general over time? Yes, it does. Thats not cool. But with Tomm it feels like you are losing your measure of "good" other players vs "bad" other players, when it gets easier for the other, less ready players. The only thing on my mind if that is the case - that you can't use tomm as a way to look down on "lazier" and less competitive people - then: Boohoo.
The biggest problem with ToMM, was that there just wasn't enough end gamers capable of actually completing it for the time it was released. This may be less true now, however, now, you have other problems, like lack of interest in the face of new content. Anyways, you can see now they are trying to reduce the cost to get to end game, but not really the amount of time it takes to grind to end game by saving AD. F2p players may be able to take advantage of one or two of the sales they are having, but mostly all these zen events are catered to p2w players, and whales looking for a get rich quick program (people riding on the backs of other f2p players, of which, I'm guilty of myself). People say "NW is not P2W, it's Pay to Progress Faster." However, progression leads to winning, and winning leads to further progression; so in other words, NW is P2W, you can try and change the words around, but a pig is still a pig, even while wearing makeup.
In 99% of computer games, it's impossible to actually make challenging content in any way, other than by throwing bigger rocks at the players. It makes me laugh when people say things like "get gid bro", or "it just takes skill". You're facing a scripted computer bot who throws bigger rocks. Just like in early game small mobs are hard, and you have to learn their moves and when to dodge, nothing has changed with ToMM, just bigger rocks now, it's muscle memory, not skill. To beat tomm you 1st need a group, if you can get past that hurdle, you have a good chance of actually completing it after your group develops the muscle memory and has the requisite stats. The same is true for zariel. The only way to make a game challenging, is to improve the AI in such a way that an NPC can adapt to players and change it's strategies in unpredictable ways, but very few games actually do this, and this is exactly why I prefer pvp over pve any day.
literally your comment is saying only top players or players who want to spend ungodly amount of time learning should get to have fun and a sense of progression in the game.......the idea of MMO is having content to for all players.... not just top players what good is it for cryptic to spend all that time and resources o build content for maybe 10-20% of the community base gets to enjoyment of it and then its just left behind?
i mean seriously once the top players have farmed it and had their fun and its 12-18 months old and not used as much what would be wrong with making it slightly more accessible for another 20-30 % of players? it keeps content relevant longer and keeps larger player base happy both things that cryptic would like to see more of.
i am sure players like myself who are training and farming hard to learn but still struggling are not ones posting that making it a little easier is bad. the people saying that are ones who probably already have lionheart on every toon on their account and just wish to see others kept below them and held back from enjoying content they have already moved on from.
so please yes your better you did it you have the experience you are so good but IDC i support this game with plenty of support for vip/occasionally charity events ect.... so i expect there to be adjustments that can allow me and the vast majority of players who supply the vast amount of financial support to allow us to do content even if it is 3 mods old. that is my opinon and it wont change
I have a better solution for dev's.
Leave ToMM in it's form as it is now and create a baby ToMM trial were playes can prepare themself for the normall ToMM.
This include baby loot like no Legendary rings and no part's of weaponset (but with Void's) because it's my opinion you have to Earn the Lionheart weaponset.
So the 'earn your way' argument has limited validity at this time, although I do not entirely disagree with it.
I am actually surprised I have not yet seen Lionheart weapons being sold(based on carry seats).
I am among those that choose to not do ToMM since I found it too extreme. I am ok with letting the ToMM runners have their Lionhearts, but I am not OK with the weapons gap between Lionheart and what is available to the non-ToMM runners.
The way it is currently also Legion weapons require so much farming and uncertainty that they are out of reach of many/most that are not very lucky. That is not ok. The ToMM/ZC runners should not have THAT big an advantage.