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Patch Notes: NW.122.20200614a.12

nitocris83nitocris83 Member, Administrator Posts: 3,313 Community Manager
Patch Notes for tomorrow's maintenance are now available.



  • datarider#1036 datarider Member Posts: 2 Arc User
    Hey :))
    how much time has the cocoon now before the "pop"? longer=how many seconds? :)

    Thank you!
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,131 Arc User
    edited July 9
    It's nice to see the changes to the Blood war mechanisms. They seem more likely to actually make it feel like an eternal stalemate, with the sides alernating to win battles.

    However, the Garyx/Mog problems are not as big as they were at the start. There seems to be less camping for one, and it is at least much easier to find one to kill - I killed Garyx twice yesterday, and Mog a few times (without camping, I must add...just jumped instances right after they spawned).

    Maybe players are realizing they are not really worth killing. Sure, you need the exclusive drops for gear upgrades, but the only piece of gear that is worth refining are the boots. The rings are interesting, but in general inferior to other, existing rings, so I do not see many people using them. Anyhow, with the changes to the Blood War and reduced interest in killing Garyx and Mog in the first place, this issue should be pretty much solved.

    There are other issues, though. Please see https://www.arcgames.com/en/forums/neverwinter/#/discussion/1256818/some-current-issues-in-mod-19-and-suggestions-for-improvement

    The big one is that the abysmal drop rate for the maps - followed by a low drop rate for the legion weapons is not really, well, engaging or interesting. Spending several hours faming mobs, only to be rewarded with a single map (or maybe no maps at all) is not fun.

    Is it possible that there is something broken with the map drops? Several people have reported getting 2-3 maps withing minutes of switching instances....and then nothing for hours. As I said in the post I linked to, a higher drop chance for maps from "elite" or rare, named mobs, or maybe a daily quest to award one map would go a long way towards solving the issue.

    The maps in Chult were much better implemented....you should have considered something similar.

    Post edited by adinosii on
    Upcoming fixes look good...so, not giving up yet...
  • forumnamesuxsforumnamesuxs Member, NW M9 Playtest Posts: 490 Arc User
    Still only one player/team gets credit for mog/gary. You guys are terrible people.
    Wolves, big as a horse! I need new pants!

  • ayleen#2040 ayleen Member Posts: 70 Arc User
    Really @nitocris83 ?

    "Cleric (Any)
    Hallowed Ground: The area indicator effect now appears on the floor of the"

    Seems unfinished statement.

    "Warlock: Soulweaver
    Increased the heal over time effect granted to Soulstorm by Feypact to 250, up from 100. The tooltip previously stated this heal over time effect was 400 magnitude, this was incorrect, it has been updated to reflect the proper magnitude.
    Pillar of Power: The targeting and area indicator effects now draw on more surfaces.
    Soulstorm: The effects have been adjusted to provide better visibility during combat.
    The heal over time effect granted to Revitalize by Feypact no longer splits among the targets healed like the main healing component of Revitalize. In conjunction with this change, the magnitude has been decreased to 200, down from 225."

    Can't believe it... You boost least useful power, gee thanks. Soulstorm, previously Harrowstorm, was useful because it could be cast in several areas and dealt damage while healing allies, it was great in large mobs groups, providing damage and healing. Now it is useless as it cancels itself when recast and people are moving in this game, it's not tab-target, GCD game when you have plenty of time to reposition and react and combat is slower. And thanks so much for nerf on Revitalize initial heal, our mainly heal AoE. Well, looks like devs hate warlock class and it will never be good (except for latest buffs to Hellbringer FINALLY, healing paragon remains exotic addition as whole lore and uniqueness was ruined in Nerf 19).
    They should buff Feypact itself, (not to mention lame state of Hellpact shields...). HoT is not paired with damage people take in this game.

    Can we have developers play live LoMM with these changes to healing classes? So that we can all see how players are supposed to complete Bore Worm lasers phase? Perhaps we are just too stupid to see larger image but I still wrap my head around this idea of huge damage taken and healing split between players, NPCs, pets and whatever.

    Also, I would like prices on health stones on AH to be set to hard cap, maximum of, say, 40k AD per health stone with 50 charges. What your changes did is enormous economy bomb, for lack of better words. Alternatively, raising refining cap for rough astral diamonds for 500% would help.

  • depaminadepamina Member Posts: 10 Arc User
    'Combat and Powers

    Classes and Balance

    Cleric (Any)
    Hallowed Ground: The area indicator effect now appears on the floor of the'

    Where is the rest of sentence?
  • bpstuartbpstuart Member Posts: 206 Arc User
    Why did you mess with the Hellbringer again? You have yet again reshuffled my powers and don't even bother to mention it in the notes. It is like you are intentionally messing with people's combat routines, letting them build a style around a power set then taking it away.

    You know you aren't obligated to actually act like a capricious fiendish patron right? ( not aimed at Julia but what witlette decides to redo power orders every freaking module. )

    Would you stop taking away things i earned only to make me earn them again?
    Ego etiam cupo recrari et amari diu post mortem meam
    I too wish to be recreated, and to be loved long after my death.
  • murphystoutmurphystout Member Posts: 35 Arc User
    Reward Claims Agent

    Account-unlocked Legendary Mounts can once again properly be claimed. (For real this time.)

    So I log in with high hopes of finally being able to reclaim the Legendary Infernal War Machine - Account Wide I got from lock box last Tuesday soon after mod 19 launch.


    I have submitted a ticket and I have trade emails with a GM with screenshots showing the mount on my main and showing it non reclaimable. I was told it was fixed last Thursday and today you even joke about it finally being fixed and it is still broke..

    It's time for someone to make this right with me. I am multi-year VIP level 12 player and you have now pissed me off 3 times on what should have been a positive experiencing on receiving a rare mount.

    Fix this now!
  • leonatus#6568 leonatus Member Posts: 10 Arc User
    My Paladin tank has kinda been doing more damage than usual since the patch.. was there any change or something
  • rerepete#2864 rerepete Member Posts: 24 Arc User
    The tab tagging system (for my warlock at least) still does not work correctly. Even if I a standing still and my only other party member is too, it takes 5-10 tab taps to get a tag on them. Only to be nullified in Rage of Bel when he tosses us back.

    This tagging marking method needs rework. You also cannot heal your companion with anything other than soul reconstruction (which takes more than twice as long as pre-mod 19, and we also lost the duality of self-healing at the same time). By the time I heal the other party member (remember one other player, not a group of 5), myelf, and my companion, I have no time to actually attack anything.
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