So the Bel meter used to fill many times in a day and it wasn't an issue running multiple characters through bel for the first few weeks. But now the bel meter is only filling 2 or 3 times a day. Despite me having a lot of free time, I am having trouble getting 2 characters through bel each day, it takes hours upon hours for the meter to fill and I end up waiting like half a day just to get my other character a chance to run bel.
This problem is getting worse as time goes on and rage of bel hasn't even been out for very long,
@nitocris83, can you please talk to the devs about reducing the amount of insurgencies people in avernus need to complete in order for the bel meter to fill? The wait time for this encounter is excessively long at this point.
Comments
My Opinion for a fix
The % gained in the Insurgency encounters should be scaled with how many players are in combat in the encounter. For example if you had 10 people killing the mobs it would gain 1% for every mob you killed and if you only had 1 person in the encounter it would gain 10% for every mob killed. Also you would need to take into consideration on how many instances are open and have people active in the encounters, that would also scale with that.Let's say you had 10 active insurgency instances (with ppl killing mobs in them), That's when you would have your standard scaling as I stated above. If you have more instances open, the encounter would gain less % for each mob killed. and more with less instances. So in theory, it would get to 100% for one mob killed if there was only one Instance open with only one person fighting the mobs. You might want to look at adjusting the rewards with this method.
With this method you can probably keep the rate at which the Bel metre fills as it is, but if needed you can still just scale it up or down based off the amount of Insurgency encounters completed. This way it is irrelevant on how many instances are open and how many people are actively fighting the mobs! The Bel metre will still fill at the same rate, (although based on how quickly character can kill the mobs)
Cleric: Marquis Elmdore - Current Main
Wizard: Iamblichus
Fighter: Anna the Titan
Barbarian: Anann Valkyrja
Ranger: Minerva Cory'phaia
Warlock: Suri Coralyne Reid
Guild: She Looked Level 18.
Alliance: Imperium
I know things can be adjusted later, but if that's the answer that comes down the pipe you've made content that needs constant adjustment by the dev team for as long as this game runs.
Those timers don't feel appropriate? Adjust them once, put em in the game, we can complete the content or plan our completion at least.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1256351/the-current-issues-with-the-rage-of-bel
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1256433/bigger-insurgency-bel-problem-coming-soon
....and there has been a response: I am not going to comment on the "Positive experience" part.....
Personally I would have started the insurgency timer at a maximum value, say 2 hours, and each completed insurgency would then shorten it by some amount.
sometimes, whining and complaining on the forum works
Simple:
So when insurgencies launch the first time the portal closure happens will trigger Bel.
Then players can decide if they want to kill bel or continue insurgencies.
Currently there is such a grind of a wait for insurgencies to end that players don't bother to help anyways. Even more so if they don't need the mini boss rod drop and have their decanter completed. Why would anyone want to help kill trash? Sure it makes the % go up faster but it doesn't make bel spawn any faster so zero incentive to help out.
Its a terrible design, terrible grindfest, and boring. Players generally hate heroics yet this is nothing more than a slogfest heroic.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
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Platform: PC
With Bel becoming available much more frequently, players no longer have to worry that they cannot get to him at all, and thus not get their daily quota (54) to buy the boxes
I will be happy when I get that final rod and never have to see Bel again, though.
Personally after opening 150 ornate boxes costing ad every time with no drop. It's just not worth the time, effort and ad for garbage rings I won't ever use.
What's the incentive to spend hours on end farming out insurgencies, then bel, then spam ad for boxes with such a bad rng rate. I won't be spending weeks and ad to hope I get lucky. What's a realistic expectation to get the last rod, 500k, 1m+ ad? Maybey of it didn't cost ad, but to grind and gamble for a chance is just not worth it.
I still need a specific piece of comp gear for one of my alts but gave up on that after half a year and 3 runic bags of garbage epic companion gear grinding for it. This is just worse since it costs ad.
Maybey they plan to add it to the zen market after enough people just give up.
- This is "episodic" content, so the majority of players should be able to finish it before the end of June when the next mod is released.
- Now, that's 45 days, but it takes a few days to get to where you can buy the ornate boxes, so, let's say the 30 days of drops, which means something like 100 boxes. Depending on what percentage of players you would like to have a chance of completing the content before the release of Mod 19, a 2% chance would have been more reasonable.
Consider also all the issues that slowed people down, or the excessive Insurgency length which meant no Bel fights for many players (fixed now), an increase in the Dented rod drop rate to 2.5% would have been sensible.. Uhm....sure, they cost AD, but you get back much more rAD than you spend.....which may be an issue for some people, but not everyone is at rAD refining limit every single day.