There are two bugs in the Shard of Night.
Bug 1:
After entering the Shard of Night you will encounter two shadows at the beginning. Both of them will - as usual - attack you from invisibility and use some grabbing power to stun you. However, there is no chance to break free from this grabbing power. They will choke you until you are dead. And there is also no chance to deflect this grabbing power, no shifting, no shield, nothing can deflect it.
Bug 2:
After the first one attacked and killed you, he stays visible and you will re-spawn at the campfire at the entrance. You can go now and kill the first shadow (since it is now visible) before it applies its grabbing attack. However, after the second shadow attacked and killed you - which is inevitable - you will re-spawn at a campfire in some sort of basement. Since the tower is reused from the Razzad quest, I gues it is the basement from that quest, too. The problem is, there is no way to leave this basement again. If you have VIP you can leave, but when you re-enter the Shard of Night, the shadows will be invisible again and the whole thing starts over. I have no idea how non-VIPs can escape the basement btw.
The only solution at the moment is to enter the Shard of Night wil at least two people.
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Comments
epic Xuna, epic Honey Badger, epic Makos and an uncommon Pewter Golem.
all of it was done post-mod 16 as I did not start the river district on any of my toons until after that and all runestones were rank 9 or less (minimum rank of 7) at the time.
The only real bug is waking up in the basement.
The fact that the basement campfire is enabled is clearly also a bug, as the exit was removed when the map got repurposed.
The fact that something can even be referred to as a workaround is fairly clear indication that it is bugged.
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