Well this boss often teleports inside the walls texture so we cannot defeat it anyhow by any known means.
So far i got a basic guesses why he doing that: from observations from runs i made with my warlock friend & user of many damage over time & summoning effects i got it that currently boss's blinks bound to number of strikes dealt. Like when im on GWF with low number of mighty dmg ticks destroying that boss all going without problems (it done only few blinks inside room in appropriate location) but when she using her warlock's build, boss getting insane number of dmg ticks from any source what making him blink uncontrollable & breaking something into its behavior made it teleport into wall texture making it unable to target. I did 7 lures with warlock friend & without so this observation is assured. Yep i did wrote about it to GM Rythum & thx to efforts of your support team i (mentally damaged extrovert person) got ability to make it here.
abits gratitude for Rythum aswell.
Possible solutions are 2:
1) bind boss's blink ability not to number of recieved strikes (what was main reason of my trouble), but to % of his remaining hp (ofc not too much) so it will set a limit to its teleportations (for example: 1 blink on 80%, 2 on 60% & etc). So it will not break its algorithms & make only few blinks making it difficult still but same for any class: from rogue with duelist's flurry till paladin with smite.
2) replace "summoning point" of boss to middle of room where it is now (now its too close to wall texture) & lower its blinking distance so it will not teleport that far, giving more chances to destroy it still inside of alowed by game area & be more likely to bugg inside wall.
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