I hope this means they fixed the skirmishes not showing up at all. To where you can't get titles or anything. I really hope cryptic has fixed it this patch.
" When falling off the elevator, players are now returned to the elevator in a downed state. When falling off the platform in the nursery, players are now returned to the platform in a downed state. "
What's the point of making mechanics if you remove them?
Chaos Magic: Activates extremely rarely. Often, throughout the entire fight with the boss does not
activate even once. In addition, not all bonuses from this skill work. Alternate ability (Iced Lightning)
is useless. Doesn't match any builds.
- Rapid recovery: Gain 100% Cooldown Recovery Rate for 5s. And in practice it gives 0% Cooldown Recovery
Rate for 5s.
- Repel: Repel charges 0.09% AP. It is almost 10x less than other skills.
- Directed Flames: Smolder now deals 75% of its total damage instantly when applied but no longer deals
damage over time. And in practice smolder deals 50% of its total damage instantly when applied but no
longer deals damage over time.
- Arcane Singularity: The control effect is so weak that monsters easily run out of the area of skill. Even if a monster sucks, it does not fall in the center of the skill area, only where it managed to run.
Will Sashes be made available for characters that cannot get them to drop due to some bug? I currently have over 3k of tokens collected on one of my alts, smashed I don't know how many pinatas and no sash.
Everything's Shiny, Not to Fret
0
darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
Nice fix to alpha compy..... I have even less power than before patch.
What's the point of making mechanics if you remove them?
Give them another 3 mods before the patch notes include: "Halaster now stands in center of platform, immobilized, triggering no attacks, with all stats halved"
While getting downed is better than kick out, have you considered letting us learn the mechanic instead of gutting it? Like a camp-fire before the final boss for example.
While getting downed is better than kick out, have you considered letting us learn the mechanic instead of gutting it? Like a camp-fire before the final boss for example.
mechanic was stupid and no one that didn't learn it when it was new is going to take the time to learn it now. some catch right on but most don't. I've been in more failed runs because the old timers are mostly quitting and the new timers are trying to gear up and they just don't get it. when this first came out there was a solid 2 weeks of practice runs and then a few more weeks of occasional practice runs. that's what it took to learn these mechanics. if you weren't around for it good luck finding a group with the patience to teach you. I always thought this was lame and I'm not sorry to see it go (and I did know the mechanics) it wasn't fun. too many things that could go wrong with lag spikes and glitchy attacks in the middle of the phase. the hand that grabs and then lets go 1 second later for no reason for example.
Not gonna miss that part of Cradle mechs either. Not even for a second.
"Driders no longer fire a projectile in a direction completely different from their facing or indicator." From my eToS run it seems this was achieved by removing their straight line attack indicator completely. At least on lowest settings nothing is showing.
Comments
When falling off the platform in the nursery, players are now returned to the platform in a downed state. "
What's the point of making mechanics if you remove them?
Wizard
Chaos Magic: Activates extremely rarely. Often, throughout the entire fight with the boss does not
activate even once. In addition, not all bonuses from this skill work. Alternate ability (Iced Lightning)
is useless. Doesn't match any builds.
- Rapid recovery: Gain 100% Cooldown Recovery Rate for 5s. And in practice it gives 0% Cooldown Recovery
Rate for 5s.
- Repel: Repel charges 0.09% AP. It is almost 10x less than other skills.
- Directed Flames: Smolder now deals 75% of its total damage instantly when applied but no longer deals
damage over time. And in practice smolder deals 50% of its total damage instantly when applied but no
longer deals damage over time.
- Arcane Singularity: The control effect is so weak that monsters easily run out of the area of skill. Even if a monster sucks, it does not fall in the center of the skill area, only where it managed to run.
No it didt work. Please fix it
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
"Halaster now stands in center of platform, immobilized, triggering no attacks, with all stats halved"
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW
"Driders no longer fire a projectile in a direction completely different from their facing or indicator."
From my eToS run it seems this was achieved by removing their straight line attack indicator completely. At least on lowest settings nothing is showing.