Hi, I'm an active TR player, and I noticed that TR is the weakest “pure DPS” class in the final trial of the game.
I am noticing that the "TR" class community is "shrinking" within the game, in the forum aimed at the class, do not see many people charging improvements of gameplay to the class, I created this topic for people who like the class and have ideas how the class could be implemented. Share your ideas/improvements if u wishes.
I believe all TR players who arrived at the "endgame" realized that the Assassin's Paragon Feats, are pretty obvious choices. I marked some feats that are not used by most TRs, and how they could be improved.
Note: this is my opinion and opinions of some friends. This does not mean that all players in the class think the same way.
° Assassin's Target:
Particularly, by chatting with some players who play with the TR, all agree that the bonus of damage Assassin's Target grants to single target is much lower than the damage that 3 ~ 4 staks that Toxic blades cause on the same target, making Assassin's Target a "disposable" feat. This feat should grant a higher damage bonus, and for all skills the TR has.
°Hastily Sharpened Blades:
This feat is undoubtedly the most useless feat of the Assassin's paragon, for "endgame" players who already have the critical cap, it is not useful. Back Alley Tactics is an obvious choice when comparing both feats. An obvious change would be to have Hastily sharpened blades increase the critical cap from 50% to 60%, or rework it to give critical severity bonuses.
Shadow's Flurry and Execution, in my opinion, both are optional, represent less than 1% of all my damage dealt in a run in Tomm, and hardly help with damage and selfbuff. Shadow's flurry is another case of choice half obvious compared to Execution, but the damage that Shadows's flurry provides, should be a little higher compared to the current state. Execution it should be changed to "when an enemy has under 50% life, your attacks have a 10% chance..."
Sorry for my text, English is not my primary language, but I hope u can understand >.<