Hi im here to descrive a bug that its present from the patch day, when cryptic decided that codg were too supidly easy and 'nerfed our power' to make Atropal harder (just needed more atropal Hp, we like lvl 80 full stats codg, codg its a GOOD TEST DUNGEON).
After elevator, when all players need to destroy the tubes there is one AoE not signaled, witouth red circle,
that one shot random players,
it should be based on how many players are in the same zone in the same moment, causing panic moments where, someone see you and revive you or other dps end Tube phase causing all players dead by INVISIBLE AoE to perma die witouth facing boss.
On Atropal Ring there is same invisible AoE that randomly kills all players that are near each other, killing you too if you go to revive them (sometime 3 conseguential invisible areas kill you when you try to revive people, or inverse), here is one big red area that in Mod 15 just push you in air, in this mod that big area (semi circle big area) one shot everyone stay on it, except tanks, may be, not scaled damage
On last Atropal phase, killed Acererak, where all player should repair in the Nine gods Shield (inside bubble) the players that stay out of that bubble are not one shotted anymore (in mod 15 only good tanks can survive out of bubble), error '0' zero damage instead of infinite dmg if you stay out of bubble
Thanks for reading it
I really hope you can fi this Asap
Just because i love every dungeon i do
Comments
I noticed a shy improvement, i seen an invisible area under the ground, on cradle.
PS: invisible areas or not, there are too many players that fall in he water in Codg.... 99% of time 3/5 peoples close codg, every run....