I heard that classes are ballanced.Why barbarian with DPS path have 3 defensive companions?And other dps classes have 3 offensive in the way ?It's not that hard to be made.
DPS path 3 offensive/ Tank path 3 deffensive.Make it ballance.It's not only my opnion do a survey ask every barbarian out there.But this is not balanced no even a bit .
Can atleast get a explanation why has to have 3 DEFENSE slot as a DPS buils ?
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A similar problem exists for Warlocks and Clerics - both have Heal and DPS roles so you would expect them to have the same slots....but no.
Side note... they made IBS an average encounter, when it used to be our best, now it's frenzy (???) clunky, slow and 15+ sec cooldown, our rotation now is SO BAD, all our damage comes from frenzy and savage advance, the rest is spam relentless for like 10-15 secs waiting for each encounter and hope to crit.
Everyone else:
* offense: 8k power (legendary deepcrow hatchling) + 4k power and 2k arpen (kenku archer) + 4k power and 2k CA (mercenary)
* defense: 4% crit sev and 8k CA (baby bear)
* utility: 5% power (alpha compy)
Barbs:
* offense: 8k power (legendary deepcrow hatchling)
* defense: 4k power and 2k arpen (kenku archer) + 4% crit sev and 8k CA (baby bear) + 4k Power and 2k Awareness (minstrel)
* utility: 5% power (alpha compy)
Other DPS classes get up to 16k power plus 10k CA plus probably overcapped arpen plus 4% critsev plus 5% base power.
Barbs get 16k power plus 8k CA plus probably overcapped awareness plus 4% critsev plus 5% base power.
How much does 2k CA matter? Not much, depends on how much CA you already have since it's not linearly tied to DPS but between 0.5% and 1.2% dps.
Where it DOES hurt us is in the AD value of the companions barbs need to get these stats compared to what "pure" dps classes need to get their stats. Will cost a barb close to 5x as much. Namely because the Kenku Archer hasn't been available in 3 years, was a Zen store bundle deal, and on the very rare occasion they go up on the AH they go for 3+ million AD for a green.
People try to scam others by buying him, then reselling on AH.
But as said, defensive companions can have offensive stats too.
Btw I am seing some (not much) GWF doing very good dmg on par with the other classes, I dont know the class so I cant give more info, but the problem is that most people are lost because they cant understand anything but copy a guide and follow a rotation.
We are still experimenting with classes, people want the best performance in day 1 or come here to cry for nerfs / buffs. And there are things that need to be fixed, companions not working, and lots of changes coming with next big patch, so we will see the new meta.
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Kenku archer is offensive or utility slot, so not usable in defensive slot, so not BIS for Barbarians/Fighters.
Bear cub seems nice with 4% crit sev + 8k CA, but it's a 10% chance proc with a 6s uptime for 30s cd, so pretty bad actually.
Top 3 offensive companions are :
- Tamed Velociraptor : 10k power (bugged atm and gives 5 stacks even if you are alone using it)
- Deepcrow Hatchling : 8k power
- Netherese Arcanist : +5% damage against enemies that are not facing you
Barbarians/Fighters can only take one because they are offensive only.
There are a lot of options and you can have power in every slot if you wish.
I was specifically avoiding the raptor because it's a bug, not WAI, and subject to change (eventually).
I'm using the baby bear on an alt and I'm 99.9% positive I have much much better uptime than the supposed ICD would dictate. At a guess, it's broken, but you're correct in that it's not as good as I thought it was.
I'm curious what the actual uptime on the netherese arcanist's bonus is. I expect it's gonna be a lot easier for some classes than others to maintain, but nowhere near 100% for anybody on most bosses (especially in LOMM where it really matters). I suppose whether it's the correct choice is determined by each character's power level. For example right now my main is at 130k power and each additional 1k is only giving me about 0.45% damage according to Janne's calculators.
Also, good lord, the alpha compy's 94 million AD on the AH currently.