Logo
- Games
- Social
- Arc News
- Support
- Zen
What is the Arc Client?
Install Arc
Undermountain Preview Patch Notes: NW.110.20190411b.33
Patch Notes: NW.110.20190411b.33Known Issue
- Castle Ravenloft: Arcolith stops attacking after a period of time.
HighlightsLevel Scaling
- Demogorgon: We have made several changes to streamline the instance while addressing several issues.
- Demogorgon and demon enemies will no longer attack the players through the barrier.
- Players will no longer become stuck behind the magical wall.
- The exit will allow players to exit whether they fail or complete the encounter.
- Lair of the Mad Mage: Trobriand no longer stops fighting after he uses his ultimate ability.
- Lair of the Mad Mage: The Bore Worm stalactites will now correctly hit players where they land.
- Castle Ravenloft: The client no longer consistently crashes during the Strahd encounter.
Release NotesContent and EnvironmentExpeditions
- Runemaster Sinyé now offers players replacement Enhanced Runic Resonators if they have lost theirs.
- The Rune Tutorial flow has been cleaned up to reduce confusion and allow for completion.
Waning Darkeness
- The rewards originally given when Keresta is defeated in the Waning Darkness instance have been moved to the quest, Waning Darkness.
Combat and PowersClasses and Balance
- Several classes: Certain healing spells no longer incorrectly resurrect dead party members.
- Fighter (Dreadnought): Seethe no longer drains stamina at double the expected rate.
Boons
- The Guild Stronghold boon, Revive Sickness, now reduces the effect of each stack of Revive Sickness, and no longer affects the duration of the debuff.
- At maximum rank, the boon now causes players to deal 10/15/20/25/30% less damage based on Revive Sickness stacks, instead of 10/20/30/40/50% less damage.
- At maximum rank, the boon now causes players to lose 10/17.5/25/32.5/40% Maximum HP, instead of 10/20/30/40/50% Maximum HP.
2
Comments
And the +1 crafted items broken tuesday?
I
And to found everytime a complete team?
Dozens of pets at the player in dungeon - silence.
Huge Defense * for simple mobs on an expedition - silence.
* my Armor Penetration 83k:
https://ibb.co/c2VCQ2X
But making content playable for the 1% is a good move step on the 99%
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
When are you guys gonna fix DR Buff from Negation, Shadowclad, and Sigil of the Paladin? If Damage Resistance buffs are not working, doesn't that make it hard to balance dungeons if y'all are expecting players to have a DI buffed to a max of 80%, but in reality, it may be that the max is 50% because some buffs aren't working?
I found 3 DR buffs not working, from enchants, and an artifact, Players shouldn't have to test every item and power in game to make sure they are even working at all. This whole thing is super unprofessional, sell the damn game to another company that will put in the work already ffs. Ya can't take something like D&D and do it half asked like this, it just won't fly, look at SCL for example.
If y'all over there can't see how much of a debacle m16 has been, you seriously need to pull your heads out of .... the sand.
Artifact weapon modification "Enhanced Penetrating Arrows / Storm Strike" affects Aimed Shot / Aimed Strike instead.
Enhanced Conductivity (feat) doesn't increase the magnitude of Lightning Enchanted Weapon at all.
> Will Tenebrous Enchantment functionality be restored? (The % numbers were deleted and need to be re-inserted)
@terramak
Please check out the above as it effects all aspects of our gameplay and all zones we attempt to play
You should take one of the community managers to create an updated list of "known issues", so that we don't keep repeating the same bugs on the forum for months (so that at least we get a "hey this is a bug we will fix this at some time)