Anyone have tips? My pally isn't high enough to try out the encounter that regens divin or the passive that makes sacred weapon Regen divin (oath) it works fine when soloing low end content but dungeons it's out in seconds and takes ages to Regen in combat...
So basically you feel useless and tab doesn't seem to do anything
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Powers should be Sacred Weapon, Burning Light and either Divine Touch or Smite (as available).
Smite, Divine Touch, Bane and all Divinity Powers have very fast cooldown, however you need to learn to moderate their use. Just because they are not on cooldown doesn’t mean you should use them. Burning Light is a good indicator of the rate at which you should use them in fact if you don’t want to run out of Divinity fast.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Right now it feels like sweating blood to build threat. Smite taunt just does not work. If you die, you have no way to recover your aggro until the end of the fight.
If i am completely wrong, then be kind to enligten me. No irony/sarcasm intended.
Thank You!
Try to not use any divinity power while you are tanking. Just use all the divinity in the Tab mechanic.
Try to focus on agro. Use aura of vengeance or the aura that gives your alies 5% less agro. Those auras are doubled while Tab is on. Use Vow to get agro back when you lose it. Use Burning light. Use Binding oath or Relentless Avenger what you find better.
Forget Smite, Bane, etc. Those are for solo playing.
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and the function of the TAB button does nothing for me or the team, except that it very quickly consumes divinity.
On LoMM bosses I use a very large amount of health stones, as well as often the tank dies during the fight (despite high defensive values).
Therefore, the team prefers running with 2x healer (no need tank).
You can have 1M hit points and use your shield all time but you wont get agro while your team is hitting like a truck.
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But to address it:
I’ve been running LotMM and your scenario only exists in Arcturia and then only if people let mimics through. If you get 4 or 5 golems you might as well wipe and reset.
The only other problematic encounter is Trobriand, because each of his “at wills” hits for 100k or so consistently ( I’m capped in Defence, but short on Deflect so the problem could be there) and then the Scorpions will also hit for similar amounts. So you can end up taking 300k/s if everything is pointing at you. 750k HP last 2.5s then (including shield).
But getting aggro back isn’t that hard either in my experience. On Trobriand I run Vow, RA, SW, Shielding, Radiant. After a death it’s just run to him and start hitting again, ideally hit him with Vow or use SW before going to him.
If the DPS focuses the scorpions properly this isn’t a problem that really happens anyway.
Outside of LotMM I’m just running MEs, nothing in MEs hits hard or fast enough to need shield up for more than a few seconds. At 3xRunes with 2 good dps everything dies so fast or is under cc, that I don’t bother trying to tank I just run Smite, RA, BL with Vengeance and Composure.
So with 100k power, offence stats all capped (except CA) and defence and awareness capped, outside of specific issues in bosses (tied to low DPS from dps) your scenario just doesn’t really exist for me and where it does is mitigated greatly by my use of an Eclipse enchant.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I wouldn't take more than 1 divinity skills for aggro, but I typically play the healing path in groups.
Mostly because every pug I run the cleric is a arbiter lol
Sacred Weapon buffs threat (when feated), but needs other attacks to make it work.
Oath Strike is at-will AoE threat generation.
The Aura doesn’t give threat, it reduces ally’s threat (if they are in the AoE of the Aura, which ranged attackers or just the massive scattering of mobs may result in not being true).
Smite with passive works like Vow. (Costs Divinity)
Templar’s Wrath is a threat buff. (Costs Divinity)
Aggro is generated by doing damage, the more you do, the more you have. Our damage is bad (compared to good dps in dungeons, not necessarily for solo play), so we need threat generators and other “cheats” to hold aggro.
But it’s an entirely different discussion to “how do we recover Divinity?”
Pursuant to that question I am running Divine Pursuit feat on one of my loadouts at the moment, not sure it’s really making a difference, but for 1 Rune MEs and such it’s certainly more useful than the other one because I just don’t use my shield much at all in such content.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
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Oh and if you aren't in a dungeon the ability is beyond useless so yeah that doesn't exactly help.