I am having the most fun on my Wizard I have had in a long time. Thank you.
Things that need to be fixed/adjusted please:
Wizard (aka CW)
1) AP regen is very broken and goes way too slow or not at all compared to other classes!
2) Disintegrate is so nerffed that Repel is our biggest damage single target spell...now Wizards are going to get kicked from parties everywhere Please add to this list bellow if you have found others.
RedJenny
Comments
It makes no sense that a "Gush of Wind" can inflict more damage than a spell whose name and concept is to DISINTEGRATE FLESH into nothingness.
I do want to see Steal Time having its original TAB power (Spell Mastery) which allows the team to speed up a bit. It does not have to be a huge buff, but let's say 15-20% more speed for 4-5sec seems reasonable.
Go look at other MMO games and you typically get 5-6 abilities to use (encounters) not including the daily. With this game having less abilities for a player to use, encounter cool downs should be lower and having them serve multiple functions is needed to make the game engaging and fun.
I do agree that many things are broken, though.
This is not optimized, slots are not even using most of power options (could get 4+ Power bonus on companion, 2/4 artifacts not even using Power, some slots can switch to Radiant, Major Power +1 can be applied giving 880power, I'm not even using legendary 10k power mount). I think that 170k-180k power can be attained easily with minmaxing.
Question is - what comes after MOD16? Will Accuracy / Arpen increase? So, building one build now isn't really necessary. Not much to do anyways.
If I changed literally everything else that might give 1 or 2k power here and there, 160k+ would be possible, but my character would be worse off for it due to how significantly power diminishes in effectiveness. My assumption is that future content will raise stat caps much in the way they did with Armor Penetration up through M15.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
This seems a common set of bugs: Shard Slam, Icy Terrain, Storm Pillar, Oppressive Force all had effectiveness of about 52% or less.
Anybody else see anything like this? This was a 1 rune solo ME run. Any ideas what's going on....