Release NotesNote: We may have included patch notes for issues that were never present on Preview.
Note: This is not an all-inclusive list of fixes, but a snapshot of the many fixes we are doing.Content and EnvironmentGeneral
- Numerous fixes in dungeons and zones.
- Reworked a number of bosses based on feedback.
Quests
- Boundless Runic Corruption, now counts and tracks gamma correctly.
Combat and PowersGeneral Combat
- Updated a number of buff icons to include tooltips and descriptions.
- Critical Resistance is changed to Critical Avoidance.
Item Power and Set Bonuses.
- Alabaster weapon set power now properly goes to 10%.
- Berserker's Might power properly decays.
- Black dragon artifact DoT now matches tooltip.
- Brute's Might now gives correct number in tooltip and works with distance.
- Burnished weapon set power properly displays power and defense increase on character sheet.
- Challenger's Guard correctly gives Deflect and Defense instead of double Defense.
- Challenger Powers on Purples - This power correctly doesn’t increase in effectiveness when multiple enemies are nearby.
- Contender's Haste description now correctly states Awareness.
- Dragon artifacts now say their cooldown is reduced by 50% if they miss targets.
- Ol' Switcharoo defense is reduced to the expected amount and remain there as long as the item is equipped.
- Victim's Parry’s cooldown is correctly going down.
- Watcher weapon set bonus have their icons added.
Classes and BalanceGeneral
- The threat bonus granted by the tank class mechanics Path of the Vanguard, Oath of Protection, and Will of the Sentinel has been slightly increased.
Cleric (Arbiter)
- Celestial Prominence can’t be cast consecutively with the Critical Sun feat if Celestial Prominence crits when hitting multiple enemies.
- Guardian of Faith incorrectly dealt more damage based on Burning Judgement instead of Radiant Judgement as indicated in the tooltip.
- Hammer of Fate's 3rd hit no longer fails if the target is far away.
- Inquisitor Benediction has been renamed to Arbiter’s Benediction.
Cleric (Devout)
- Anointed Army no longer plays hit reacts on allies.
- Blessing of Battle know correctly lists magnitude in its tooltip.
- Guardian of Life now properly indicated it only affects party members.
- Soothing Light has been renamed Soothe and has had its magnitude increased to 50, up from 25 and now costs 10 Divinity to cast.
- The first three feat columns have been reworked.
Fighter (Dreadnaught)
- Hasty Vengeance tooltip updated to new name of Dig In.
Fighter (Vanguard)
- Combat Balance correctly scale as indicated in the tooltip.
Paladin
- Aura of Restoration was not applying to allies.
- Divine Justice has been renamed Blessed Wanderer.
- Divine Reciprocation is healing the correct amount.
- Magnitude of Divine Touch has been increased to 500, up from 400.
- The order in which paladin class features are unlocked has been adjusted.
Paladin (Justicar)
- Aura of Vengeance did not properly apply to nearby party members.
- Aura of Valor class feature incorrectly reduced the threat generated by the paladin instead of nearby party members.
- Binding Oath no longer heals for 100 when taking damage.
- Divine Palisade now specifies it replaces block under divine champion.
- Justicar feats have undergone a major overhaul.
- Relentless Avenger's tooltip properly reflect the damage dealt. (Magnitude was 460, but tooltip indicated 800.)
- The Justicar class feature Divine Shieldbearer has been replaced with Divine Retribution which increases damage dealt by up to 5% as stamina decreases.
- The tab mechanic for Justicar Paladin has been changed to Divine Champion. This power doubles the effectiveness of the paladin's auras for allies within 30', grants control immunity to the Paladin, and automatically blocks half of incoming damage from all directions as long as stamina remains while draining divinity over time. Divine Champion may be canceled at any time but a 5 second cooldown is inflicted when cancelled.
- While blocking under the effect of Divine Champion, Divine Palisade is activated instead of standard block. In addition to blocking 100% of incoming damage from the front and reducing the paladin and allies behind the paladin's damage taken by 10%, Divine Palisade now also heals the paladin and allies behind the paladin for 200 magnitude every 3 seconds. Divine Palisade does not cost any additional divinity above the channeling cost of Divine Champion, and ends if Divine Champion ends.
Paladin (Oathkeeper)
- Banishment incorrectly lowered the damage dealt by all targets, not just the primary target as indicated.
- Bond of Virtue now redirects 100% of the healing dealt, up from 40%.
- Cure wounds magnitude has been increased from 25 to 50 and it now costs 10 divinity to cast.
- Identical Auras no longer stack when multiple paladins in the same party using the same Auras.
- Magnitude of Divine Shelter has been increased to 350, up from 300 and the divinity cost has been reduced to 120, down from 150.
- Magnitude of the heal over time effect of Sanctuary has been increase to 600, up from 250.
- Oathkeeper feats have been heavily reworked.
- Paladin's Auras did not include descriptions on their positive condition icons.
- Sanctuary now affects non-party member allies.
Ranger
- Aspect of the Pack doubled in value and now states there is a bonus for having all 4 party members nearby.
- Aspect of the Pack should now apply a long buff icon.
- Deft Strikes now has a 30 second duration and the buff icon now has information.
- Hawkeye buff icon now lists the effects on the tooltip.
- Marauder's Escape description hopefully is made more clear.
- Oak Skin tooltip now calls out the difference in self vs ally healing.
- Predator correctly shows the Prey debuff icon and Hawk Shot should deal 5% more damage while the debuff is active.
- Pathfinder's Action buff icon now lists its effects on the tooltip.
- Seismic Shot should now activate on the first button press.
- Seismic Shot is able to hit targets up to 80’, instead of 85’
Ranger (Hunter)
- Aspect of the Falcon correctly increases damage when target is within 25’.
- Marauder's Escape should now be affected by Longshot.
- More than Disruptive should now increase damage done.
- Rain of Arrows should now be affected by Longshot.
- Slasher's mark should debuff the enemy properly now.
- Split Shot deals 10% extra damage and Ambush procs dealing damage.
Ranger (Warden)
- Call of the Storm now has audio.
- Cold Steel Hurricane buff icon has "slowed" in the text to add clarity.
- Fox's Shift should apply only one stack to both user and target and the buff icon now has information on its tooltip.
- Split the Sky no longer applies a debuff icon to the caster.
- Thick Skin now lasts 60 seconds and the icon now has information on its tooltip.
- Throw Caution icon now has information on its tooltip.
Warlock
- Hadar's Brood now calls out that the damage from the Broods is 100 per hit and tooltip now mentions the correct magnitude.
- Shadow Slip no longer lists a negative cast time.
- Soulburn no longer list itself as a Shift power before it is unlocked.
Warlock (Hellbringer)
- Flame of Phlethegos does the correct damage amount.
Wizard (Thaumaturge)
- Conduit of Ice now applies its chill stacks to all effected targets.
Wizard (Arcanist)
- Alacrity correctly reduces encounter cooldowns when it is equipped.
- Arcane Power Field now properly does AoE damage.
- Assailing Force should now apply properly to Steal Time and Repel, and should clear itself after applying to Sudden Storm.
- Eye of the Storm now grant the proper buff for the proper amount of time.
- Snap Freeze and Assailing Force now properly lock each other out.
- Snap Freeze does the correct additional damage.
- Spell Twisting now functions correctly with Ray of Frost.
Items and EconomyProfessions
- Artisan space at the workshop will increase correctly as the workshop increases rank.
User InterfaceGeneral
- Updated replaced numerous place holder icons.
Costumes
- Retint Costumes had a polish pass, removing duplicates, cleaning up text, and some renaming to help with navigation.
Comments
With almost 2 1/2 weeks until launch, can we expect this to be addressed in the next patch?
Expeditions are part of the content needed to progress through the module.
It'd be really unfortunate to launch and you can't progress because the chest doesn't open.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Patch Notes: NW.110.20190325a.1
Known Issue
Content and Environment
General
- Fixed numerous grammar issues, and terminology inconsistencies.
- Lava-fall visual effects now flow more consistently.
- Lots and lots of audio improvements have been applied, from ambience to enemy sounds to VO (voice-over).
- The login and character select screen background has been updated.
- The "welcome back" flow has had some adjustments and improvements.
- Various typos have been addressed.
- Various visual improvements have been made to zones and instances.
- Weapons should now show up when the player is in disguise.
Undermountain Intro- Players can now ride mounts while on the beach.
Catacombs- Undertaker Enemies will attack the player instead of standing in place.
Terminus- Final Judgement: A campfire's placement and activation conditions have been updated.
Twisted Caverns- A couple places have been patched up where players could get out of the map.
- Players should no longer float above the ground when walking into the water of the slimy alcove.
Vanrakdoom- A few visual fixes have been made.
ExpeditionsCombat and Powers
High-level Changes
- The base magnitudes of most encounter and daily powers have been reduced. To coincide with this change, enemy health has been reduced, as a result of these changes, fights should last roughly the same amount of time, but at-wills will represent more of your damage, and as a result feel more impactful to use. The damage dealt by area attack at-wills has been slightly increased.
- Ratings have been rebalanced per player feedback and performance.
- Ratings now convert at a rate of 1000 points = 1% (changed from 500 = 1%).
- Enemy ratings for Critical Strike, Deflect, Combat Advantage, and Defense are now higher than the other ratings, so that their counter-ratings retain some value for players.
- Defense now caps at 50% damage reduction.
- Mount powers' damage now scales based off weapon damage, so they can remain useful over time and scale with player power.
- Item Level Scaling can now scale the character up in Item Level in situations where their combat level is scaled up.
General- "Brink of Death" now has consistent behavior across fights that use guaranteed team-wipe mechanics, and now consistently prevents Soulforged Enhancements from resurrecting players.
- Certain damage vulnerability debuffs no longer say they only increase magic damage taken.
- Dodge-type react powers now have consistent language, and no longer reference specific distances (which tended to be wrong, depending on how the power is activated).
- Various power tooltips have had typos fixed.
- Various powers, particularly ones with two-stage targeting like the Cleric's Bastion of Light and the Barbarian's Mighty Leap, now show the correct range and radius in their effects.
- Various powers that only affect the caster now properly show a range of "Self."
- Various powers that cause an area of effect centered on the caster ("PBAoE," or point-blank Area of Effect) no longer show range in the tooltip.
- Vulnerability now properly shows a debuff icon.
Classes and Balance- Rogue
- Bait and Switch now states in its tooltip that the rogue doesn't jump back if this is cast while in stealth.
- Cunning Ambusher no longer gives the effect before the feat is unlocked.
- Cunning Ambusher now properly unlocks at level 22, rather than 10.
- Scoundrel Training displays Combat Advantage instead of just Advantage.
- Smoke Bomb no longer prevents the rogue from gaining threat until they change maps.
- Rogue (Whisperknife)
- Razor Action displays the boost correctly on the character sheet.
- Killing Storm correctly places the debuff icon on the targets.
- Disheartening Strike will no longer animate twice on a single use.
- Lashing Blade and Impact Shot no longer have charges and have had their magnitudes adjusted.
- Lurker's Assault now only shows in the Whisperknife power pane.
- Warlock
- Arms of Hadar no longer consumes Soul Sparks, and now mentions its increasing cooldown on use.
- Blades of Vanquished Armies no longer incorrectly mentions Warlock's Curse.
- Certain paragon class feature powers are now properly shown using the paragon border.
- Creeping Death can now properly trigger during heavy combat.
- Eldritch Blast: This power's tooltip now indicates the blast's range.
- Harrowstorm no longer causes affected targets to play "hit react" animations.
- Shatter Spark can now affect a maximum of 10 targets. This should prevent companions from soaking heals intended for allies.
- Soul Puppet: This mechanic's description no longer incorrectly references the Life Steal stat.
- Soul Spark: This resource's tooltips now update based on the chosen Paragon Path.
- Vengeful Curse now properly has a chance to apply when the player character receives damage.
- Warlock (Hellbringer)
- Dust to Dust has been moved to the Long Duration Buff category.
- Hellfire Expertise is now also a Long Duration Buff.
- Flames of Phlegethos now lists the range of the DoT.
- Hand of Blight now states that it generates a Soul Spark when attacking in melee range.
- Infernal Spheres no longer incorrectly has a 100% chance to apply Lesser Curse.
- Infernal Spheres: This power's tooltip now shows its radius and the number of spheres.
- Parting Blasphemy applies after Lesser Curse wears off.
- Power of Nine Hells only generate 12 soul sparks with Accursed Souls instead of 12 per target hit.
- Warlock (Soulweaver)
- Borrowed Time now properly scales based on the number of Soul Sparks consumed.
- Dark Revelry no longer stacks with itself, and now applies to party members instantly.
- Dark Revelry now displays its range and radius in its tooltip.
- Immolation Spirits: This power now properly grants 10 Soul Sparks, down from 11.
- Life Bind now displays a buff icon on affected allies.
- Life Bind now only affects party members, rather than any nearby allies.
- Lingering Sustain: This feat's effect is now consistently applied by the warlock's healing powers.
- Lingering Sustain: This feat's heals are now consistent, rather than varying based on which power applied it.
- Soul Pact now applies a buff icon to affected players.
- Soul Pact no longer causes the Soul Defiler ability to proc.
- Wizard
- Control Mastery should better describe the control powers it boosts.
- Wizard (Thaumaturge)
- Icy Veins displays correctly when the feat is chosen.
- Critical Burn boosts Rimefire damage in addition to Smolder.
- Wizard (Arcanist)
- Striking Advantage scales with power
- A Step Above Mastery properly adds the additional 1% damage per stack
Artifacts- The Tarokka Deck has had several fixes, including the Horseman card damage dealt, the Innocent description, and buffs incorrectly showing as debuffs.
Enchantments and Enhancements- Barkskin (armor enhancement) now scales as expected.
- Negation (armor enhancement) no longer spams audio every two seconds.
Item Sets- Acquisitions Incorporated set: This now properly grants 5% Run Speed instead of the deprecated Movement stat.
- The set bonuses now work on the Trobriand Ring and Music Box sets.
Threat- Companion damage now more consistently applies threat to the companion.
- Companions now more consistently gain threat at a pace relevant to their threat gain; sometimes, the player's threat gain percentages would be applied (like for tanks).
Enemies and EncountersGeneral
Items and Economy
Artifact Weapons
- Artifact powers, in the context of choosable traits on Artifact Weapons, are now named Artifact Modifications.
- Artifact Weapons new to the module now have the correct Artifact Modifications, gem slots, and unlock criteria.
- Certain outdated artifact powers have been updated to match the player class changes.
- Mountaineer weapons now properly grant their set bonus.
- Various Artifact Modifications now properly show the correct bonus values.
Mounts and Insignias- Artificer's Influence has been renamed to Berserker's Anger.
- Artificer's Persuasion now properly reduces cooldowns by 2 seconds.
- Champion's Return and Champion's Struggle now respect their cooldowns.
- Champion's Return insignia has been boosted to 10% hit point gain.
- Crescent Insignia of Prosperity R3 is now item level 40.
- Insignias that no longer function now have an item level of 0.
- Magistrate's Restraint now triggers based off incoming critical attacks instead of outgoing.
- Oppressor's Respite now properly heals for 1.5% Max HP.
- Survivor's Gift now properly heals for 1.5% Max HP.
- The short and long descriptions of many Insignia Bonuses now properly match.
- Various Insignia tooltips have been updated to match their functionality.
- Various Insignias now properly add to the stats that they claim they add to.
Rewards- Certain boots are no longer flagged as head wear.
- Loot from the Lair of the Mad Mage is now legit.
- Rare spawn rewards are now closer to their launch state.
GeneralUser Interface
Campaign
- The Undermountain campaign is no longer quite so visually compact.
Character Sheet- Certain Utility stats now show a decimal value.
Outgoing Healing, Magical Damage Boost, and Physical Damage Boost now show up in the Character Sheet.The Loadout tutorial tip no longer stays on top when the Character Sheet is in the background.
Character Sheet - Boons
- Unlocked Master Boons can now properly be selected when the player has no unspent boon points.
Character Sheet - Powers- Paragon Paths, when displayed, no longer default to information about the first path even when the second starts selected.
- When a prompt pops up stating that powers are in an invalid state, there is no longer an option to cancel the retrain.
- Yellow and blue text no longer overlaps in the power description pane.
Collections- Various art has been implemented and hooked up; more to come.
Companions- "Manage All Companions" has been reworded as "View Companion Roster" instead.
Inventory- A few issues with tooltip formatting have been addressed.
Level Up Checklist- This pane has been removed.
Mounts- Dragging an insignia to an insignia slot should now just work.
Options- There are options to scale the size of buff icons and the cursor on PC.
Runic Encounters- Some UI touch-ups have been made to these encounters.
Travel MapPerformance and Stability
General
Someone told me i could randomly get one from a Runic Encounter. Did those for 2 days, and never got a drop.
So I'm not sure where that leaves me.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Edit: After I dropped the Risk vs Reward quest, I couldn't pick it back up. Still went into a Master Expedition. Found all the relics again, and still cannot open chest. What exactly am I doing wrong from you?
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Go to Seer in corner to get it back. (If this does not work, report bug in Expeditions thread).
Get Master Expedition quest.
Use Runic Essence at the left-most of the 3 pillars on the right as you enter the Master Expedition.
Use rune created to “charge” the Master Expedition.
Complete Master Expedition and collect Eunic essence.
Report any bugs in Expeditions thread.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
"[Combat (Self)] Your meteor blast gives 0 fire damage to Drudge"
Redemption is still broken
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Also, this change is not reflected in the tooltip.
Silv3ry on YouTube
I think there would have been far less pestering if we were told you would be on holiday this week.
Thank you for both patchnotes.
I am Took.
"Full plate and packing steel" in NW since 2013.
- According to the tooltip "Random: Expert Queue" gives Seal of the Crown, but only 20 (I guess it supposed to be Seal of the Deep)
- My current item level is 20416 which is enough for "Random: Expert Queue". If I go to a level 70 area (I've tested in Barovia and The Well of Dragons), I cannot queue for "Random: Expert Queue" (my item level is scaled down to 19511).
- If I switch to Private queue, Lair of the Mad Mage requires 19k item level, but I can't select it on a scaled down area (same item level as above)
- I've checked the Spider Attack HE on SH map, they are level 70
- I've found some elite/gold monster on the SH map (actually it seems all the enemies are elite/gold except the animals)
Silv3ry on YouTube
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
https://cloud.mail.ru/public/4B1L/3MSPujS1h
Yes, it would make the gap between players with top equipment and players with general equipment smaller (can be good for some players who want items to matter less, can be bad for other players who want their good equipment to have influence more) , but it is also an additional nerf to everyone, the reaon is - Power stat. Earlier every 10k Power gave 20% bonus to damage/healing, now it gives 10% -> straight nerf to everyone. Why would people ask for such a thing? If I don't understand something here, please correct me.