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Im worried that module 16 will ruin my unusual build: a dps paladin

ron#1747 ron Member Posts: 115 Arc User
I have an oath of devotion paladin, so at least I won't suffer from the 30% damage reduction. But still, it took me months to actually complete this build and do some actually very high damage. And now module 16 comes, with it's "healers should just heal" obssesion. Im actually worried. I can't switch class because I'll lose all the character bound stuff I got, which is millions of AD worth of items, bags, mounts, companions, etc.. What should I do? And accepting my fate and become a true healer is not an option because I solo content 99% of the time
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Comments

  • hercules125hercules125 Member Posts: 427 Arc User
    I'm with you. I have a prot OP with the baphomet set, she doesn't do super DPS, but just enough to make solo PVE bearable.
    Unfortunately, the devs have decided to pigeonhole players into what they view as appropriate, and unusual builds are the casualty. We are entering the age of cookie cutter builds. Yay.
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    Have one as well. Burning boons and healing synergy are gone. RA belongs to the Justicar now. Don't see anyway to get them back. That being said and as it stands now, Solo PVE content is doable if they keep smite as OP as it is. We DO need a damage boost on the at-wills as they are just atrocious. Don't know about anyone else, but I'm hitting for almost 1/3 the damage I do on live with the current at-will selection. They also need to boost in and (especially) out of combat divinity regeneration as its painfully slow. Your Burnadin, Baneadin, Flexadin builds...RIP.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    1) The old builds are dead
    2) The new builds are still in progress.

    Until they announce the release date for the module, and then in the last couple of weeks before that date the class is "subject to change". That doesn't mean there is a remote chance of the old builds coming back, it means that the class is still being worked on and refined.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • almirgt11almirgt11 Member Posts: 3 Arc User
    I played Neverwinter 3 years ago, I played GWf, so I decided to make a paladin of devotion, because I hate playing the tank, I loved playing with it, now with the mod 16, everything went downhill, a healing paladin , who needs to use healing potion, to heal when he is killing mobs, because he only heals after them dead.
    I'm not complaining about other things, but only about the cure that disappeared.
    Great disappointment of the Neverwinter team, ruined the game, I will end up going back to World of Warcraft (after 10 years I played and dropped to play Neverwinter)
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited March 2019
    Ok so you played (for what 5 minutes?) on preview and didn’t at all allow for the fact it’s a play testing platform that exists to find bugs and make improvements and now you’re claiming you’re going to leave?

    If you’re serious about the class, play, test and report seriously.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    > @obsidiancran3 said:
    > Ok so you played (for what 5 minutes?) on preview and didn’t at all allow for the fact it’s a play testing platform that exists to find bugs and make improvements and now you’re claiming you’re going to leave?
    >
    > If you’re serious about the class, play, test and report seriously.

    That's right. And that's why we all need to fight for our paladins! Our damage isn't lost yet. We can convince them to increase our damage! We just need to reach them. Youtube, reddit, the forums, everywhere! Im trying for weeks non stop to reach them. And if you'll help me, it is more than just possible!
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    almirgt11 said:

    I played Neverwinter 3 years ago, I played GWf, so I decided to make a paladin of devotion, because I hate playing the tank, I loved playing with it, now with the mod 16, everything went downhill, a healing paladin , who needs to use healing potion, to heal when he is killing mobs, because he only heals after them dead.
    I'm not complaining about other things, but only about the cure that disappeared.
    Great disappointment of the Neverwinter team, ruined the game, I will end up going back to World of Warcraft (after 10 years I played and dropped to play Neverwinter)

    Umm, You're complaining and going to leave the game because Cure "disappeared"? On the Oathkeeper paragon path? If not having cure on your healing paladin is your breaking point, you might want to look again at your power selection on Preview. Hint- It's still there along with most of the heals the devotion paladins currently have available. Not telling you not to leave. You do you, but the reason you gave for leaving would be based on an error.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    ron#1747 said:

    > @obsidiancran3 said:

    > Ok so you played (for what 5 minutes?) on preview and didn’t at all allow for the fact it’s a play testing platform that exists to find bugs and make improvements and now you’re claiming you’re going to leave?

    >

    > If you’re serious about the class, play, test and report seriously.



    That's right. And that's why we all need to fight for our paladins! Our damage isn't lost yet. We can convince them to increase our damage! We just need to reach them. Youtube, reddit, the forums, everywhere! Im trying for weeks non stop to reach them. And if you'll help me, it is more than just possible!

    Feel free to look me up on preview, I’m usually on each day from around reset time for 3-4 hours.

    Participate in the feedback thread in the preview area, not just shouting you cannot do damage. Be specific, give combat log data, talk about the zone you are in etc. There are a range of potential causes of problems that can be making your life more difficult than it needs to be, so posting clear feedback helps the devs identify the cause of the problem.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    @majorcharvenak rereading this is funny after asking for a nerf on Smite ;)
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    > @obsidiancran3 said:
    > > @obsidiancran3 said:
    >
    > > Ok so you played (for what 5 minutes?) on preview and didn’t at all allow for the fact it’s a play testing platform that exists to find bugs and make improvements and now you’re claiming you’re going to leave?
    >
    > >
    >
    > > If you’re serious about the class, play, test and report seriously.
    >
    >
    >
    > That's right. And that's why we all need to fight for our paladins! Our damage isn't lost yet. We can convince them to increase our damage! We just need to reach them. Youtube, reddit, the forums, everywhere! Im trying for weeks non stop to reach them. And if you'll help me, it is more than just possible!
    >
    > Feel free to look me up on preview, I’m usually on each day from around reset time for 3-4 hours.
    >
    > Participate in the feedback thread in the preview area, not just shouting you cannot do damage. Be specific, give combat log data, talk about the zone you are in etc. There are a range of potential causes of problems that can be making your life more difficult than it needs to be, so posting clear feedback helps the devs identify the cause of the problem.

    Im doing the damage im supposed to do. It is not a bug. But the damage they want paladins to do is not enough. Too low.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    A Paladin may do less damage than DPS classes, but that's just fine. It is supposed to. In fact, I think it would be fair if (for equally well geared, and optimally played) Tanks and Healers could do around 70% of the damage of the DPSers.

    Yes, I do realize this may be harsh for Paladins (and I do have a lvl 70 every class, including a Paladin), as they cannot switch to a dedicated DPS paragon for example to speed up leveling and solo content, but, well...I just look at it from a role-playing perspective - being a true paladin is supposed to involve a bit of self-sacrificce, right?

    So, give up your dreams of of being a big dama dealer and focus on helping others, like a Paladin is supposed to do.

    Having said this, I would actually love to see a Paladin do (substantial) extra damage agains certain types of enemies, specifically undead, devils and demons. It would make a real thematic sense.
    Hoping for improvements...
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Just make sure you have Con, Int and Cha above 20 (at this point), and keep an eye on your game mechanic stats.

    It’s something that of course is about to change, so I’m not 100% sure on the target values.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    > @obsidiancran3 said:
    > Just make sure you have Con, Int and Cha above 20 (at this point), and keep an eye on your game mechanic stats.
    >
    > It’s something that of course is about to change, so I’m not 100% sure on the target values.

    INT? I thought it only increases damage of magic spells, and Paladins hit with maces, so I think ill go for STR and CHA (constitution is only for tank Paladins
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    I'm not telling you what I think, I'm telling you what the dev (asterdahl) has confirmed, our attacks use INT.

    Constitution is for everything that doesn't want to die.

    I see all these people running around saying "I die too easily" then they say their HP is sub 200k and I look at my Toons all with over 200k HP, often over 300k by level 80 and understand why they die to much; no defense stats and no HP. Sure some of it is game bugs, but most of it is they are just not running the gear and stats to survive.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    > @obsidiancran3 said:
    > I'm not telling you what I think, I'm telling you what the dev (asterdahl) has confirmed, our attacks use INT.
    >
    > Constitution is for everything that doesn't want to die.
    >
    > I see all these people running around saying "I die too easily" then they say their HP is sub 200k and I look at my Toons all with over 200k HP, often over 300k by level 80 and understand why they die to much; no defense stats and no HP. Sure some of it is game bugs, but most of it is they are just not running the gear and stats to survive.

    So we use intelligence... Thanks for the Information! Where did he say that tho? And I have more than enough hp by the way
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    In the feedback thread in response to my question(s) about it after I grew suspicious. ;j
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    Asterdahl also mentioned that Smite will be scaled to how much divinity you currently have. If you have more, it will hit harder but if you only have a sliver it will hit less. It will be interesting to see that in action after the next patch.

    If folks here are concerned about devotion, they need to be concerned and press the devs as to why our Oath is still locked on preview and to make sure they don't forget about it. I haven't been able to get any kind of answer as to what it does. Personally, I'm hoping for something that boosts our Divinity and maybe AP gain for self and party. I don't think it will be THAT nice but I can hope and dream. As far as damage goes in Mod 16, we can get through the content with smite and a good companion but our options outside of that are limited.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • leonidrexleonidrex Member Posts: 401 Arc User

    Asterdahl also mentioned that Smite will be scaled to how much divinity you currently have. If you have more, it will hit harder but if you only have a sliver it will hit less. It will be interesting to see that in action after the next patch.

    If folks here are concerned about devotion, they need to be concerned and press the devs as to why our Oath is still locked on preview and to make sure they don't forget about it. I haven't been able to get any kind of answer as to what it does. Personally, I'm hoping for something that boosts our Divinity and maybe AP gain for self and party. I don't think it will be THAT nice but I can hope and dream. As far as damage goes in Mod 16, we can get through the content with smite and a good companion but our options outside of that are limited.

    i found succes with baning everything, and the MOST TOUGHT mobs, daily. but im way overgeared, and suspect that if i use all divinity and the mobs wont die the fight would drag on forever.
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    Yeah. I like how the new banishment works though it can use a boost in either its duration or a reduction in that cooldown. 20 seconds is an eternity at times.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • ron#1747 ron Member Posts: 115 Arc User
    > @majorcharvenak said:
    > Yeah. I like how the new banishment works though it can use a boost in either its duration or a reduction in that cooldown. 20 seconds is an eternity at times.

    Also the cooldowns of burning light and sacred weapon are ridicoulus
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    ron#1747 said:

    > @majorcharvenak said:

    > Yeah. I like how the new banishment works though it can use a boost in either its duration or a reduction in that cooldown. 20 seconds is an eternity at times.



    Also the cooldowns of burning light and sacred weapon are ridicoulus

    And what's worse is that they really don't. do. anything. The stun duration is almost non existent for Burning Light and it DOESN'T heal like it used to! Sacred Weapon just charges you up but the amount of damage it provides doesn't make that much of a difference when clearing trash. Its only worth slotting it if you picked the right feat. I'm just getting more disheartened the more they change and adjust things on preview. :(
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • ron#1747 ron Member Posts: 115 Arc User
    > @majorcharvenak said:
    > > @majorcharvenak said:
    >
    > > Yeah. I like how the new banishment works though it can use a boost in either its duration or a reduction in that cooldown. 20 seconds is an eternity at times.
    >
    >
    >
    > Also the cooldowns of burning light and sacred weapon are ridicoulus
    >
    > And what's worse is that they really don't. do. anything. The stun duration is almost non existent for Burning Light and it DOESN'T heal like it used to! Sacred Weapon just charges you up but the amount of damage it provides doesn't make that much of a difference when clearing trash. Its only worth slotting it if you picked the right feat. I'm just getting more disheartened the more they change and adjust things on preview. :(

    Those powers, especially sacred weapon, used to be some of the best in the game. They just ruined it.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    *shrug*
    I’m able to do all the content, including stuff intended for parties.

    It’s not the cakewalk it is on live, but the Justicar works as a playable character.

    I expect further improvement over the next weeks.

    I also don’t expect anything to be what it is on live.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    > @obsidiancran3 said:
    > *shrug*
    > I’m able to do all the content, including stuff intended for parties.
    >
    > It’s not the cakewalk it is on live, but the Justicar works as a playable character.
    >
    > I expect further improvement over the next weeks.
    >
    > I also don’t expect anything to be what it is on live.


    Justicar? Don't they get 10% damage reduction? I played in preview with a healer because I would always prefer no damage reduction that 10% reduction. Is there something im kissing?
  • ron#1747 ron Member Posts: 115 Arc User
    Missing* not kissing lol
  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    ron#1747 said:

    > @obsidiancran3 said:

    > *shrug*

    > I’m able to do all the content, including stuff intended for parties.

    >

    > It’s not the cakewalk it is on live, but the Justicar works as a playable character.

    >

    > I expect further improvement over the next weeks.

    >

    > I also don’t expect anything to be what it is on live.





    Justicar? Don't they get 10% damage reduction? I played in preview with a healer because I would always prefer no damage reduction that 10% reduction. Is there something im kissing?

    They do but they also get a 40% HP increase.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    ron#1747 said:


    Justicar? Don't they get 10% damage reduction? I played in preview with a healer because I would always prefer no damage reduction that 10% reduction. Is there something im kissing?

    Binding Oath and Justicar Divinity recovery through taking hits.

    For example: Relentless Avenger to a mob, Smite, Smite, Binding Oath, Shield up to recover divinity, Smite again. Unless the enemy stops attacking you don’t stop doing damage.

    The 40% HP boost also just makes you harder to kill, especially once you get into the 500k HP bracket. You are just less bothered by taking hits, so even if it’s at-wills you can sustain damage output longer.

    Justicar also has more damage dealing tools to unpack for different situations.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    > @obsidiancran3 said:
    > Justicar? Don't they get 10% damage reduction? I played in preview with a healer because I would always prefer no damage reduction that 10% reduction. Is there something im kissing?
    >
    > Binding Oath and Justicar Divinity recovery through taking hits.
    >
    > For example: Relentless Avenger to a mob, Smite, Smite, Binding Oath, Shield up to recover divinity, Smite again. Unless the enemy stops attacking you don’t stop doing damage.
    >
    > The 40% HP boost also just makes you harder to kill, especially once you get into the 500k HP bracket. You are just less bothered by taking hits, so even if it’s at-wills you can sustain damage output longer.
    >
    > Justicar also has more damage dealing tools to unpack for different situations.


    I'll try that. In mod 15 I cared A LOT about HP because it was a both defensive and offensive stat thanks to Aura of courage. But now, it's much less important for me bacause we don't die a lot anyways. Because of that, I mostly and even only care about damage right now. Survivability will be high enough for all non-queued content anyway
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    TBH I haven’t had a problem with (non-bugged) survivability on any class.

    However that 500 HP target means you can survive that 250k hits with your shield in tact, so while it doesn’t matter for solo play it is important to pursue it still.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • ron#1747 ron Member Posts: 115 Arc User
    and...? solo play is what many of us play most of the time...
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