I would like to hear what others think about optimal power rotations for the Arbiter /DPS) Cleric in Mod 16. The system of having two different kinds of pips introduces an entire new level of complexity, and to be effective it is necessary to master the new way of doing things.
I am for now ignoring the issue that some of our Daily and Encounter powers are hardly worth using at all - just focusing on how
Let's say you start with six At-wills that give you a full set of Radiant/Burning pips. You then use an Encounter power of the appropriate type, which consumes those pips for a significant buff and leaves you with a single pip of the opposite type.
At that point you have a choice - you can use an At-will of the second type 5 times, to fill up OR, you can use the feated Divine Glow to instantly give you a full set of pips.
Now, if your Divinity is low, you might have to hit Tab and consume your pips to regain a bit of Divinity, or if you have an appropriate Daily that's not on cooldown, you might want to use that.
Then basically just repeat the process until the enemies (or you) are dead.
Finally, at the end of the fight, hit Tab to consume any remaining pips for divinity before they disappear.
This is the principle, at least. The real issue is exactly which powers to use.
Make NWO great again, please....