I have been quite critical of some of the changes made to clerics in Mod 16, but there is one thing that is actually pretty nice:
Previously a DO/DPS build for solo play required quite different stats than an AC/Powershare build for group play. In effect, many DCs wanted to have two separate sets of gears and enchants - usually a high-crit/high-arpen build for solo play and a high-power build for powersharing. The stats differed, as did the "optimal" weapon enchants.
(yes, yes, I know you could use the AC build for solo play as well, but it was not quite optimal).
The point is - there is no big need for different stats in Mod 16. Power and Crit is useful for any build. Sure, a Devout heal-focused build has less need for ArPen, and could put those points into Power, but that's about it.
No need to carry around two sets of weapons or two sets of armors - just get one good set and use that everywhere.
Make NWO great again, please....