1) +1 crafting items:
a) not accepted by stronghold vendors
b) not useful in fulfilling MW quests except when specified
c) created even when there is a 0% chance of creating them
d) Not donatable to guild coffers
e) Supposedly "working as intended for now."
2) New crafted items not usable as transmutes
3) Being forced to hire a different artisan than the one offered
4) Failure to refund commission cost when cancelling a crafting task
5) Shiny Coin and Woven Tales Enchantments provide orders of magnitude of lifesteal severity (soon to be eliminated anyway)
6) Disconnections prevent re-entry in Tales Of Old
7) Tales of Old chests do not work in successive runs unless a player doesn't take all items
8) Epic artisans apparently do not ever apply at rank 4 workshops
a) Also, common/rare/epic classifications have no apparent relation to an artisan's stats or general value
9) Crafting failures are possible even with a 100% success chance
10) CTA fails to award Tokens
11) Envenomed Storyteller's Journal does not provide AP gain (soon to be eliminated anyway) as advertised
12) Blood Soaked Blades does not work
13) Legendary Adolescent Deepcrow's combat power does not work
14) Mounts sometimes do not move at speed assigned in the stable
15) Staggering Challenge/Griffin's Wrath overpower bug
16) Hey, remember the professions bug in which many of us couldn't use our delivery box for weeks?
17) Professions auto-repeat bug that kept filling the box ad infinitum
18) Impossible to vote kick leechers in CTA
19) Superior Flasks of Potency +1 do not work
Feel free to add your own.
Let this moderate your expectations for mod 16. These guys shouldn't be taking off their training wheels just yet.
3
Comments
It's "Working as Intended", just the effects of Dab Hand are poorly explained by the tooltip (Surprise, surprise).
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
EU Community Manager @ Gearbox Publishing
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There could have been hundreds of those, especially if you had multiple ~5min tasks and left for 12 hours or so, but it was a *good thing* that you could collect the results of all those hours of work.
(And if you didn't want to collect it all, you just let the box fill once and poof, all the remaining jobs said "well, I was supposed to finish another 300 times but the box is full so I'm on hold" and the flow of goods stopped.)
Anyway. That was intended behaviour, that they then decided to change because the original design had consequences they didn't like in practice.
Not exactly a bug either, but it would be good if an additional button was added to the task queue. There should be a way to tell the artisan to stop after the current task is complete.
Constructive doesn't mean cheerleading.
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