I first would like to thank the devs for sharing new on mod 16. With that said, you also left many questions where answers should have been provided.
First I would like to talk briefly about recovery and life steal. Both are being removed and both stats are found in boons, enchantments, gear, etc... with the removal of these stats either another stat will take its place and if so, that info should have been shared if you talk about removal of stats.
Second, level cap increase - this just means all additional work for new level 80 armor, rings, pants, shirts, artifact gear and weapons. It would be nice to know if this is the case and if so maybe a sneak peak at some of the gear / artifact gear would have been nice to see.
Third, are there additional changes you left out - such as adding a new level to mounts and what about companions, are there additional changes to companions?
Forth, you mentioned removal of the feat trees - it would have been nice to see one class updated feat area so we can all get a better picture of what type of change you mentioned.
Fifth, are you serious about capping crit chance at 50%? Hello, let me introduce you to power builds on old using the owlbear cub to get additional damage off when you do not land a critical hit. Who wouldn't take that over a crit build when zero crit ensures an extra damage hit.
I know many players now would like more info on mod 16 and hopefully you can keep them coming over the next couple weeks to explain the update better, because right now I see more panic than anything.